编写射线追踪器的文献和教程 [英] Literature and tutorials for writing a ray tracer

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问题描述

我有兴趣寻找有关编写光线追踪器的书籍的建议,可以在网上看到的光线追踪的简单明了的实现以及介绍性光线追踪的在线资源。

理想情况下,这个方法是渐进的,并且是风格上的教程,并且从基础开始解释编程技术和解释数学。

解决方案<



基于物理的渲染由Matt Pharr和Greg Humphreys撰写,以获取更多信息如果你已经习惯了这些基础知识,那么先进吧。

如果你真的了解它, Ray Tracing News 档案是一个很好的阅读。此外,很多射线追踪爱好者都在 ompf2.com论坛上闲逛。


I am interested in finding recommendations on books on writing a raytracer, simple and clear implementations of ray tracing that can be seen on the web, and online resources on introductory ray tracing.

Ideally, the approach would be incremental and tutorial in style, and explain both the programming techniques and underyling mathematics, starting from the basics.

解决方案

"Ray Tracing from the Ground Up" by Kevin Suffern for getting started.

"Physically Based Rendering" by Matt Pharr and Greg Humphreys for a more advanced take on it when you've gotten comfortable with the basics.

And if you get really into it, the Ray Tracing News archives are a good read. Also, a lot of ray tracing enthusiast hang out at the ompf2.com forum.

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