处理浏览器重新加载 socket.io [英] Handle browser reload socket.io

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问题描述

socket.io有办法在disconnected事件中创建超时,然后检查用户是否已经重新连接?

There is a way in socket.io to create a timeout in the disconnected event, then check if the user has been reconnected ?

这个想法是仅当用户在超时后没有重新连接时才发出数据/将用户状态保存在数据库中

The idea is to emit data / save user state in database only if the user is not reconnected after timeout

编辑:遵循@Are Wojciechowski 的回答,我已经完成了一个多标签页&F5 洪水处理程序

Edit: Followed @Are Wojciechowski answer, I'm done with a multi tabs & F5 flood handler

https://gist.github.com/foohey/7696811

推荐答案

有一个socket.on('disconnect', function () { ... });.所以你可以做

socket.on('disconnect', function () {
    setTimeout(function () {
         //do something
    }, 10000);
});

<小时>

编辑 1:

我现在明白了.所以也许你应该做这样的事情:


EDIT 1:

I get it now. So maybe you should do something like this:

//right after connection
socket.emit('register', localstorage.getItem('gameUniqueId'));

//somewhere, when game starts
var randomlyGeneratedUID = Math.random().toString(36).substring(3,16) + +new Date;
localStorage.setItem('gameUniqueId', randomlyGeneratedUID);

服务器:

io.sockets.on('connection', function (socket) {
    var player = null;

    socket.on('register', function (data) {
        if (data !== null) {
            //there was something in localstorage
            if (game.Players.existsUID(data)) {
                player = game.Players.getByUID(data);
                player.disconnected = false;
            } else {
                //timed out, create new player
            }
        } else {
            //localStorage is not set, create new player
        }
    });

    socket.on('disconnect', function () {
        player.disconnected = true;
        setTimeout(function () {
            if (player.disconnected) player.delete();
        }, 10000);
    });
});

这篇关于处理浏览器重新加载 socket.io的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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