为什么 pthread 会导致内存泄漏 [英] why pthread causes a memory leak
问题描述
每当我创建 pthread 时,valgrind 都会输出内存泄漏,
Whenever I create a pthread, valgrind outputs a memory leak,
例如下面的代码:
#include <stdio.h>
#include <unistd.h>
#include <pthread.h>
void *timer1_function (void *eit){
(void) eit;
printf("hello world
");
pthread_exit(NULL);
}
int main(void){
pthread_t timer1;
pthread_create( &timer1, NULL, timer1_function, NULL); ///////line13
int i=0;
for(i=0;i<2;i++){usleep(1);}
return 0;
}
valgrind 输出
valgrind outputs
==1395== HEAP SUMMARY:
==1395== in use at exit: 136 bytes in 1 blocks
==1395== total heap usage: 6 allocs, 5 frees, 1,134 bytes allocated
==1395==
==1395== 136 bytes in 1 blocks are possibly lost in loss record 1 of 1
==1395== at 0x402A629: calloc (in /usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==1395== by 0x4011304: allocate_dtv (dl-tls.c:297)
==1395== by 0x4011AAB: _dl_allocate_tls (dl-tls.c:461)
==1395== by 0x4052470: pthread_create@@GLIBC_2.1 (allocatestack.c:571)
==1395== by 0x8048566: main (test.c:13)
==1395==
==1395== LEAK SUMMARY:
==1395== definitely lost: 0 bytes in 0 blocks
==1395== indirectly lost: 0 bytes in 0 blocks
==1395== possibly lost: 136 bytes in 1 blocks
==1395== still reachable: 0 bytes in 0 blocks
==1395== suppressed: 0 bytes in 0 blocks
虽然我使用手册页作为参考,但为什么 pthread_create 会导致问题,我该如何解决?
why pthread_create cause a problem although I was using the man page as reference, and how can I fix it?
推荐答案
线程是一个已分配的资源,您在退出前没有释放它.你应该调用 pthread_join
;这也将消除对你的黑客和不正确的睡眠循环的需要.
A thread is an allocated resource and you did not free it before exiting. You should call pthread_join
; this would also eliminate the need for your hackish and incorrect sleep loop.
即使你修复了这个问题,valgrind 仍然可能会看到泄漏",因为 POSIX 线程的一些实现(我猜你正在使用 glibc/NPTL)缓存并重用线程资源而不是完全释放它们.我不确定 valgrind 是否可以解决这个问题.
It's possible that even once you fix this, valgrind will still see a "leak", since some implementations of POSIX threads (I'm guessing you're using glibc/NPTL) cache and reuse thread resources rather than freeing them fully. I'm not sure if valgrind works around this or not.
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