如何使用three.js沿对象添加文本 [英] How to add text into along the object using three.js

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本文介绍了如何使用three.js沿对象添加文本的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我使用文本几何将文本添加到我的对象(衬衫模型)中.这是我的代码:

var canvas = document.getElementById('myCanvas');var ctx = canvas.getContext('2d');ctx.font = '斜体 18px Arial';ctx.textAlign = '中心';ctx.textBaseline = '中间';ctx.fillStyle = '红色';ctx.fillText('你的文字', 150, 50);`

我的输出如下所示:

文本不适合衬衫模型.如果我旋转衬衫模型意味着文本显示不相关的视图.我想像这样将文本放入衬衫模型中:

如何使用three.js 将我的动态文本放入衬衫模型中.

解决方案

简单地将文本绘制到 2D 画布上很可能永远不会给您满意的结果.您有三种可能来解决这个问题.

  1. 使用

    I have added text into my object (a shirt model) using a text geometry. Here is my code:

    var canvas = document.getElementById('myCanvas');
    var ctx = canvas.getContext('2d');
    ctx.font = 'italic 18px Arial';
    ctx.textAlign = 'center';
    ctx. textBaseline = 'middle';
    ctx.fillStyle = 'red'; 
    ctx.fillText('Your Text', 150, 50);`
    

    My output looks like this:

    The text does not fit into the shirt model. If I rotate the shirt model means text showing irrelevant view. I want to fit the text into the shirt model like this:

    How can I fit my dynamic text into the shirt model using three.js.

    解决方案

    Simply drawing the text to your 2D canvas will most likely never give you a satisfactory result. You have three possibilities to tackle this issue.

    1. Using textures loaded with a THREE.TextureLoader.

    1. Using THREE.TextGeometry:

    1. Using a CSS3D solution.


    Check also the UI example on the THREE.TextGeometry documentation page:

    这篇关于如何使用three.js沿对象添加文本的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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