使用 swift 3 在 UIView 上添加阴影 [英] add Shadow on UIView using swift 3
问题描述
之前的 swift 3 我像这样在 UIView 中添加阴影:
//toolbar 是一个 UIToolbar (UIView)toolbar.layer.masksToBounds = false工具栏.layer.shadowOffset = CGSize(宽度:-1,高度:1)工具栏.layer.shadowRadius = 1工具栏.layer.shadowOpacity = 0.5
但是上面的代码在 swift 3 中不起作用,而不是阴影,我的整个视图的颜色变成了丑陋的灰色
有人知道如何在 swift 3 中添加阴影吗?
代码片段:
扩展 UIView {//输出 1func dropShadow(scale: Bool = true) {layer.masksToBounds = falselayer.shadowColor = UIColor.black.cgColorlayer.shadowOpacity = 0.5layer.shadowOffset = CGSize(宽度:-1,高度:1)layer.shadowRadius = 1layer.shadowPath = UIBezierPath(rect: bounds).cgPathlayer.shouldRasterize = truelayer.rasterizationScale = 比例?UIScreen.main.scale : 1}//输出 2func dropShadow(color: UIColor, opacity: Float = 0.5, offSet: CGSize, radius: CGFloat = 1, scale: Bool = true) {layer.masksToBounds = falselayer.shadowColor = color.cgColorlayer.shadowOpacity = 不透明度layer.shadowOffset = offSetlayer.shadowRadius = 半径layer.shadowPath = UIBezierPath(rect: self.bounds).cgPathlayer.shouldRasterize = truelayer.rasterizationScale = 比例?UIScreen.main.scale : 1}}
<块引用>
注意:如果您没有将任何参数传递给该函数,则默认情况下 scale 参数将为 true.您可以为函数中的任何参数定义默认值,方法是在该参数的类型之后为该参数分配一个值.如果定义了默认值,则可以在调用函数时省略该参数.
输出 1:
shadowView.dropShadow()
输出 2:
shadowView.dropShadow(color: .red, opacity: 1, offSet: CGSize(width: -1, height: 1), radius: 3, scale: true)
<块引用>layer.shouldRasterize = true
将使阴影静态并为 UIView
的初始状态产生阴影.所以我建议不要在动态布局中使用 layer.shouldRasterize = true
,比如 UITableViewCell
中的视图.
prior swift 3 i was adding shadow in my UIView like this :
//toolbar is an UIToolbar (UIView)
toolbar.layer.masksToBounds = false
toolbar.layer.shadowOffset = CGSize(width: -1, height: 1)
toolbar.layer.shadowRadius = 1
toolbar.layer.shadowOpacity = 0.5
but the above code is not working in swift 3 , instead of shadow my whole View's color is turned to ugly gray
anyone knows how can we add shadow in swift 3 ?
CODE SNIPPET:
extension UIView {
// OUTPUT 1
func dropShadow(scale: Bool = true) {
layer.masksToBounds = false
layer.shadowColor = UIColor.black.cgColor
layer.shadowOpacity = 0.5
layer.shadowOffset = CGSize(width: -1, height: 1)
layer.shadowRadius = 1
layer.shadowPath = UIBezierPath(rect: bounds).cgPath
layer.shouldRasterize = true
layer.rasterizationScale = scale ? UIScreen.main.scale : 1
}
// OUTPUT 2
func dropShadow(color: UIColor, opacity: Float = 0.5, offSet: CGSize, radius: CGFloat = 1, scale: Bool = true) {
layer.masksToBounds = false
layer.shadowColor = color.cgColor
layer.shadowOpacity = opacity
layer.shadowOffset = offSet
layer.shadowRadius = radius
layer.shadowPath = UIBezierPath(rect: self.bounds).cgPath
layer.shouldRasterize = true
layer.rasterizationScale = scale ? UIScreen.main.scale : 1
}
}
NOTE: If you don't pass any parameter to that function, then the scale argument will be true by default. You can define a default value for any parameter in a function by assigning a value to the parameter after that parameter’s type. If a default value is defined, you can omit that parameter when calling the function.
OUTPUT 1:
shadowView.dropShadow()
OUTPUT 2:
shadowView.dropShadow(color: .red, opacity: 1, offSet: CGSize(width: -1, height: 1), radius: 3, scale: true)
layer.shouldRasterize = true
will make the shadow static and cause a shadow for the initial state of theUIView
. So I would recommend not to uselayer.shouldRasterize = true
in dynamic layouts like view inside aUITableViewCell
.
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