如何在 C# 中引用事件 [英] How to reference an event in C#

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问题描述

我有以下课程,其中有一个名为 LengthChanged 的公共事件:

I have the following class, which has one public event called LengthChanged:

class Dimension
{
    public int Length
    {
        get
        {
            return this.length;
        }
        set
        {
            if (this.length != value)
            {
                this.length = value;
                this.OnLengthChanged ();
            }
    }

    protected virtual void OnLengthChanged()
    {
        var handler = this.LengthChanged;
        if (handler != null)
        {
            handler (this, System.EventArgs.Empty);
        }
    }

    public event System.EventHandler LengthChanged;

    private int length;
}

我希望能够在名为 Observer 的方法中注册/取消注册此事件的处理程序,该方法对 Dimension 类一无所知.我想出了两个方案,但没有一个是真正令人满意的:

I would like to be able to register/unregister handlers for this event in a method called Observer, which does not know anything about the Dimension class. I have come up with two scenarios, none of which are really satisfying:

  1. 使用LengthChanged 事件定义接口ILengthChanged,然后确保Dimension 实现ILengthChanged.然后我必须为我定义的每个接口提供一个 Observer 方法的实现.这绝对不够通用.我真的希望能够简单地传递对 System.EventHandler 事件的引用.

  1. Define an interface ILengthChanged with the LengthChanged event, then make sure Dimension implements ILengthChanged. Then I have to provide one implementation of the Observer method for every interface I define. This by no way generic enough. I'd really want to be able to simply pass in a reference to a System.EventHandler event.

使用System.Action回调在Observer方法中注册和注销事件处理程序,就像这样:

Use System.Action<System.EventHandler> callbacks for registering and unregistering the event handler in the Observer method, just like that:

    class Foo
    {
        public void Observer(System.Action<System.EventHandler> register,
                             System.Action<System.EventHandler> unregister)
        {
            register (this.MyEventHandler);

            // keep track of the unregister callback, so that we can unregister
            // our event handler later on, if needed...
        }

        private void MyEventHandler(object sender, System.EventArgs e)
        {
            ...
        }
    }

然后会像这样调用:

Foo foo = ...;
Dimension dim = ...;

foo.Observer (x => dim.LengthChanged += x, x => dim.LengthChanged -= x);

并且当它被执行时,确实最终会将 LengthChanged 事件与内部事件处理程序 MyEventHandler 连接起来.但这不是很优雅.我很想能够写这个:

and which, when executed, will indeed end up wiring the LengthChanged event with the internal event handler MyEventHandler. But this is not very elegant. I would have loved to be able to write this instead:

Foo foo = ...;
Dimension dim = ...;

foo.Observer (dim.LengthChanged);

但我不知道如何实现.也许我在这里遗漏了一些非常明显的东西?我想一些 dynamic 魔法可以以某种方式解决问题,但这不会强制编译时类型检查:我不希望 Observer 的用户传入对不满足 System.EventHandler 事件签名的事件的引用.

but I've no idea how this could be achieved. Maybe I am missing something really obvious here? I guess that some dynamic magic could do the trick, somehow, but this would not enforce compile-time type checking: I don't want the users of Observer to pass in references to events which do not satisfy the System.EventHandler event signature.

推荐答案

不幸的是,没有真正的方法可以做到这一点.事件通常不是 .NET 中的一等公民 - 尽管 F# 试图在那里推广它们.

Unfortunately there isn't really a way of doing this. Events aren't first class citizens in .NET in general - although F# tries to promote them there.

要么传入订阅/取消订阅委托,要么使用指示事件名称的字符串.(后者通常更短,但在编译时显然不太安全.)

Either pass in the subscribe/unsubscribe delegate or using a string indicating the name of the event. (The latter is often shorter, but obviously less safe at compile-time.)

那些是 Reactive Extensions 采用的方法 - 如果有更清洁的这样做的方式,我相信他们会使用它:(

Those are the approaches which Reactive Extensions takes - if there were a cleaner way of doing it, I'm sure they would be using that :(

这篇关于如何在 C# 中引用事件的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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