从 node.js 本机代码调用回调 [英] Calling callback from node.js native code

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问题描述

我正在使用 C++ 为 node.js 编写附加组件.

I'm writing an add-on for node.js using c++.

这里有一些片段:

class Client : public node::ObjectWrap, public someObjectObserver {
public:
  void onAsyncMethodEnds() {
    Local<Value> argv[] = { Local<Value>::New(String::New("TheString")) };
    this->callback->Call(Context::GetCurrent()->Global(), 1, argv);
  }
....
private:
  static v8::Handle<v8::Value> BeInitiator(const v8::Arguments& args) {
    HandleScope scope;
    Client* client = ObjectWrap::Unwrap<Client>(args.This());

    client->someObject->asyncMethod(client, NULL);

    return scope.Close(Boolean::New(true));        
  }      

  static v8::Handle<v8::Value> SetCallback(const v8::Arguments& args) {
    HandleScope scope;
    Client* client = ObjectWrap::Unwrap<Client>(args.This());
    client->callback = Persistent<Function>::New(Handle<Function>::Cast(args[0]));

    return scope.Close(Boolean::New(true));
  }

我需要将一个 javascript 函数保存为回调以供稍后调用.Client 类是另一个对象的观察者,应该从 onAsyncMethodEnds 调用 javascript 回调.不幸的是,当我调用函数BeInitiator"时,我在回调 Call() 之前收到Bus error: 10"错误

I need to save a javascript function as callback to call it later. The Client class is an observer for another object and the javascript callback should be called from onAsyncMethodEnds. Unfortunately when I call the function "BeInitiator" I receive "Bus error: 10" error just before the callback Call()

感谢建议

推荐答案

您不能从另一个线程->Call.JavaScript 和 Node 是单线程的,尝试从另一个线程调用一个函数相当于尝试同时运行两个 JS 线程.

You cannot ->Call from another thread. JavaScript and Node are single threaded and attempting to call a function from another thread amounts to trying to run two threads of JS at once.

您应该重新编写代码以避免这样做,或者您应该阅读 libuv 的线程库.它提供了uv_async_send,可用于从单独的线程触发主JS循环中的回调.

You should either re-work your code to not do that, or you should read up on libuv's threading library. It provides uv_async_send which can be used to trigger callback in the main JS loop from a separate thread.

这里有文档:http://nikhilm.github.io/uvbook/threads.html

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