Xcode 9 在 Spritekit 的 SKScene 中设置纹理时崩溃 [英] Xcode 9 Crashing while setting a Texture in SKScene in Spritekit

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本文介绍了Xcode 9 在 Spritekit 的 SKScene 中设置纹理时崩溃的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我目前正在使用 Xcode 在 Spritekit 中构建游戏.更新到 Xcode 9 后,我发现每次通过 .sks 文件设置纹理时,Xcode 都会立即崩溃.我重新启动了计算机,更新了应用程序,重新加载了纹理,但没有任何改变.我有 2017 Macbook Prof 13" w/touch bar.以下是诊断:

I am building a game in Spritekit with Xcode currently. After updating to Xcode 9 I've found that every time I set a texture through the .sks file, Xcode crashes instantly. I've restarted my computer, updated the app, reloaded the textures and nothing changed. I have the 2017 Macbook Prof 13" w/ touch bar. Here are the diagnostics:

Process:               Xcode [577]
Path:                  /Applications/Xcode.app/Contents/MacOS/Xcode
Identifier:            com.apple.dt.Xcode
Version:               9.0.1 (13249)
Build Info:            IDEFrameworks-13249000000000000~2
App Item ID:           497799835
App External ID:       823984564
Code Type:             X86-64 (Native)
Parent Process:        ??? [1]
Responsible:           Xcode [577]
User ID:               501

Date/Time:             2017-10-22 17:30:06.029 -0400
OS Version:            Mac OS X 10.12.6 (16G29)
Report Version:        12
Anonymous UUID:        0537A8C3-9FB2-836A-088B-E5D2B7FEB3EB


Time Awake Since Boot: 100 seconds

System Integrity Protection: enabled

Crashed Thread:        0  Dispatch queue: SKCRenderer_resource_queue

Exception Type:        EXC_BAD_ACCESS (SIGBUS)
Exception Codes:       KERN_PROTECTION_FAILURE at 0x000000012ceef7b8
Exception Note:        EXC_CORPSE_NOTIFY

Termination Signal:    Bus error: 10
Termination Reason:    Namespace SIGNAL, Code 0xa
Terminating Process:   exc handler [0]

VM Regions Near 0x12ceef7b8:
    MALLOC_LARGE           000000012ceaf000-000000012ceef000 [  256K] rw-/rwx SM=PRV  
--> mapped file            000000012ceef000-000000012cf22000 [  204K] r--/rw- SM=COW  
    MALLOC_LARGE           000000012cf31000-000000012cf71000 [  256K] rw-/rwx SM=PRV  

Application Specific Information:
Sending userDidChangeValue: to <SKInspectorTextureProperty: 0x7fadb2219440> from <NSComboBox: 0x7fadb221ad80>
ProductBuildVersion: 9A1004
Performing @selector(userDidChangeValue:) from sender NSComboBox 0x7fadb221ad80

推荐答案

我解决了崩溃问题.

问题在于您的@2x 和@3x 图像.使用 Assets.xcassets 文件夹中的那些 - SKS 节点将使 XCODE 崩溃.

The problem is with your @2x and @3x images. With those present in your Assets.xcassets folder - the SKS node will crash XCODE.

  1. 仅将 1x 图像添加到您的 Assets.xcassets 文件夹中.
  2. 在您的 SKS 场景中放置一个颜色节点.
  3. 选择纹理
  4. 调整纹理大小.
  5. 稍后添加您的@2x 和@3x 文件.

此解决方案每次都 100% 有效.

This solution works 100% each and every time.

这篇关于Xcode 9 在 Spritekit 的 SKScene 中设置纹理时崩溃的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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