在 libgdx 中,如何在矩形顶部附加圆形? [英] In libgdx how do you attach a circleshape on top of a rectangle?

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问题描述

我创建了一个主体,并创建了两个单独的夹具,一个夹具创建一个矩形,另一个夹具创建一个圆形.但是当我使用 .createfixture 时,它​​会将圆圈放在矩形的中心,我希望圆圈像火柴一样位于矩形的顶部.

I have created a body and I have created two separate fixtures, one fixture creates a rectangle shape and the other fixture creates a circle shape. But when I use the .createfixture it puts the circle in the centre of the rectangle, I want the circle on top of the rectangle like a matchstick.

这是我的代码不知道该怎么做...

here is my code don't know what to do ...

rectangleBodyDef = new BodyDef();
rectangleBodyDef.type = BodyType.DynamicBody;
rectangleBodyDef.position.set(10,20);
rectangleBody = world.createBody(rectangleBodyDef);
rectangleBodyShape = new PolygonShape();
rectangleBodyShape.setAsBox(2f, 0.75f);
rectangleBodyFixtureDef = new FixtureDef();
rectangleBodyFixtureDef.shape = rectangleBodyShape;
rectangleBodyFixtureDef.restitution = 0.8f;
rectangleBody.createFixture(rectangleBodyFixtureDef);


/**********************CREATING THE SECOND BODY (CIRCLE BODY) ************/


circleShape = new CircleShape();
circleShape.setRadius(0.75f);
circleFixtureDef = new FixtureDef();
circleFixtureDef.shape = circleShape;
circleFixtureDef.restitution = 0.8f;
rectangleBody.createFixture(circleFixtureDef);

推荐答案

Fixture Definitions 是相对于身体位置的,设置 CircleShape 位置在矩形上方一点:

Fixture Definitions are relative to the body position, set the CircleShape position to be a little above the rectangle one:

CircleShape circleShape = new CircleShape();
circleShape.setRadius(0.75f);

circleShape.setPosition(new Vector2(0,2));   //<------Add this

FixtureDef circleFixtureDef = new FixtureDef();
circleFixtureDef.shape = circleShape;
circleFixtureDef.restitution = 0.8f;
rectangleBody.createFixture(circleFixtureDef);

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