xCode 5.1 构建崩溃 - SpriteBuilder [英] xCode 5.1 build crashes - SpriteBuilder

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问题描述

我最近将 xCode 更新到 5.1.突然间,我的 (cocos2d) 构建在发布到我的 iPhone 5s (iOS 7.1) 时不断崩溃.它在模拟器(iOS 7.1)中运行良好.我在这里得到了一个截图:http://puu.sh/7rB8S.png

I recently updated xCode to 5.1. All of a sudden my (cocos2d) builds keep on crashing when publishing to my iPhone 5s (iOS 7.1). It works fine in the simulator (iOS 7.1). I got a screenshot here: http://puu.sh/7rB8S.png

自从我将 xCode 更新到 5.1 后,我也收到了一堆警告.将上面替换为:7rBfp.png"(由于缺乏声誉......)

Also I got a bunch of warnings since I updated xCode to 5.1. Replace above with: "7rBfp.png" (due to lack of reputation...)

如果你愿意重现这个问题,我遵循了这个教程:https://www.makegameswith.us/tutorials/getting-started-with-spritebuilder/menus/一旦我添加了 MainScene 背景(和按钮 + 方法),我就无法再在我的 iPhone 上构建了.

If you are willing to reproduce the problem, I followed this tutorial: https://www.makegameswith.us/tutorials/getting-started-with-spritebuilder/menus/ Once I added the MainScene background (and the button + methods) I was not able to build on my iPhone anymore.

我错过了什么吗?在我今天更新 xCode 和我的手机之前,一切都完美无缺.

Am I missing something? Before I updated xCode and my phone today everything worked flawlessly.

推荐答案

要更新Cocos2D,请下载最新版本( https://s3.amazonaws.com/spritebuilder/cocos2d-iphone-3.0.0.rc.4.zip24 ),解压文件并重命名到 cocos2d-iphone 并替换当前项目中的版本.它在 Source/libs/cocos2d-iphone 中.

To update Cocos2D, download the latest version ( https://s3.amazonaws.com/spritebuilder/cocos2d-iphone-3.0.0.rc.4.zip24 ), unzip the file and rename it to cocos2d-iphone and replace the version in your current project. It's in Source/libs/cocos2d-iphone.

感谢 Vic 在 SpriteBuilder 论坛 对于这个答案.

Credits to Vic at the SpriteBuilder forums for this answer.

这篇关于xCode 5.1 构建崩溃 - SpriteBuilder的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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