[ios.cocos2d+box2d]如何禁用自动旋转? [英] [ios.cocos2d+box2d]how to disable auto-rotation?

查看:21
本文介绍了[ios.cocos2d+box2d]如何禁用自动旋转?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我用 cocos2d 0.99.5 + box2d 创建了一个项目.当我旋转我的 iPhone 时,屏幕也会自动旋转.于是箱子飞到了天花板上.

I have created a project with cocos2d 0.99.5 + box2d. When I rotate my iphone, Screen automatically rotated too. So the boxes Flew up into the ceiling.

如何禁用自动旋转?

推荐答案

在 coco2d 0.99.5 中,模板会创建一个名为 GameConfig.h 的文件,您可以在其中选择控制应用旋转的系统.默认是

In coco2d 0.99.5, the template creates a file called GameConfig.h, where you get to choose what system controls the app's rotation. The default is

#define GAME_AUTOROTATION kGameAutorotationUIViewController

现在看看 RootViewController.m 内部,或者你在文件中命名的任何内容.在

Now take a look inside RootViewController.m, or whatever you've named it in your file. in the

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation

方法,您将看到许多 #if#elif 编译器指令.查看 kGameAutorotationUIViewController 发送给我们的部分:

method, you'll see a number of #if and #elif compiler directives. Check out the section that kGameAutorotationUIViewController sends us to:

#elif GAME_AUTOROTATION == kGameAutorotationUIViewController
//
// EAGLView will be rotated by the UIViewController
//
// Sample: Autorotate only in landscpe mode
//
// return YES for the supported orientations
if( interfaceOrientation == UIInterfaceOrientationLandscapeLeft ||
   interfaceOrientation == UIInterfaceOrientationLandscapeRight )
    return YES;

// Unsupported orientations:
// UIInterfaceOrientationPortrait, UIInterfaceOrientationPortraitUpsideDown
return NO;

要使您的游戏保持单一方向,请将中间的 if 语句更改为:

To keep your game at a single orientation, change that middle if statement to read:

if( interfaceOrientation == UIInterfaceOrientationPortrait)
    return YES;

或者你决定它是你想要的任何方向.希望这会有所帮助!

Or whatever orientation you decide it is that you want. Hope this helps!

这篇关于[ios.cocos2d+box2d]如何禁用自动旋转?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆