概念iPhone 2d游戏开发问题.石英? Cocos2d?花栗鼠? Box2d? [英] Conceptual iPhone 2d game dev question. Quartz? Cocos2d? Chipmunk? Box2d?

查看:66
本文介绍了概念iPhone 2d游戏开发问题.石英? Cocos2d?花栗鼠? Box2d?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我是iPhone开发人员的新手,想写一款涉及2D碰撞的游戏.有人能给我关于典型的2D碰撞游戏中各种框架如何相互作用的概念性概述吗?

I am new to iPhone dev and would like to write a game that involves 2d collisions. Would somebody give me a conceptual overview on how the various frameworks interact in a typical 2d collision game?

到目前为止,我看到的候选对象是2d软件包,例如石英和cocos2d,以及物理引擎,例如花栗鼠和box2d.我不太清楚的是在我的上下文中这些关系之间的关系.

The candidates I see mentioned so far are 2d packages such as quartz and cocos2d and physics engines such as chipmunk and box2d. What I am not extremely clear is the relationships among these in my context.

提前感谢您的回答!

推荐答案

应该正确,我只需添加一下:

zoul got it right, I would just add this :

用于iPhone的Cocos2d提供了包括Box2D和Chipmunk在内的示例,如果您想尝试它们,看看它们有多容易使用.因此,您可以继续下载Cocos2d,然后尝试一些示例以查看它是否符合您的需求.

Cocos2d for iPhone provides samples including Box2D and Chipmunk if you want to try them and see how easy or hard they are to use. So you can go ahead and download Cocos2d, then play with the samples a bit to see if it fits your needs.

这篇关于概念iPhone 2d游戏开发问题.石英? Cocos2d?花栗鼠? Box2d?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆