Sparrow或Cocos2D for iPhone 2D游戏? [英] Sparrow or Cocos2D for iPhone 2D game?

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问题描述

我想为iPhone开发一款游戏。对于iPhone的2D游戏开发,其中一个会更好的长期.... Sparrow或Cocos2D?我看到有一个关于Sparrow框架的稀缺文档,但Sparrow论坛说,与Cocos2D相比,在Sparrow开发游戏更容易。所以,我应该从哪里开始?

I want to develop a game for iPhone. For 2D game development in iPhone which one of these would be better in the long run....Sparrow or Cocos2D? I've seen that there is a scarce documentation for Sparrow framework but Sparrow forum says it is easier to develop games in Sparrow as compared to Cocos2D. So, where should i start with?

推荐答案

Cocos2d是完全开发的,有几本书和论坛学科。我不知道太多关于麻雀。 简单是一个相对术语。如果我是你,学习cocos2d。

Cocos2d is thoroughly developed, and there are several books and a myriad of forums on the subject. I don't know too much about Sparrow. "Easy" is a relative term. If I were you, learn cocos2d.

编辑,因为有这个问题,有苹果的SpriteKit和我建立的游戏引擎 MBTileParser

since this question was asked, there's Apple's SpriteKit and a game engine I've built called MBTileParser.

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