在PYGAME中用图像替换矩形 [英] Replace a rectangle with an Image in Pygame
本文介绍了在PYGAME中用图像替换矩形的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
总的来说,我对pyGame和python还是个新手。今天我试着编写一个简化的自上而下的动作。我做了,它运行起来没有任何问题。但无论如何,我有一个问题:球员是一个长方形,但我希望他是一个形象或类似的东西。有什么方法可以将矩形‘转换’为图像吗?
哦,这是代码,如果你需要的话,我是从一周前(或更长时间)问的另一个问题中编写的:
import pygame
pygame.init()
win = pygame.display.set_mode((700, 700))
pygame.display.set_caption("TopDown")
clock = pygame.time.Clock()
player = pygame.Rect(350, 350, 40, 60)
vel = 1
run = True
while run:
clock.tick(50)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
player.x += (keys[pygame.K_d] - keys[pygame.K_a]) * vel
player.y += (keys[pygame.K_s] - keys[pygame.K_w]) * vel
win.fill((0, 0, 0))
pygame.draw.rect(win, (255, 255, 255), player)
pygame.display.update()
pygame.quit()
推荐答案
使用pygame.image.load()
加载镜像。此函数返回pygame.Surface
对象:
player_image = pygame.image.load("player_image.png").convert_alpha()
player_rect = player_image.get_rect(center = (350, 350))
使用pygame.Surface.blit
将表面放到显示器上:
win.blit(player_image, player_rect)
最小示例:
import pygame
pygame.init()
win = pygame.display.set_mode((700, 700))
pygame.display.set_caption("TopDown")
clock = pygame.time.Clock()
player_image = pygame.image.load("player_image.png").convert_alpha()
player_rect = player_image.get_rect(center = (350, 350))
vel = 5
run = True
while run:
clock.tick(50)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
player_rect.x += (keys[pygame.K_d] - keys[pygame.K_a]) * vel
player_rect.y += (keys[pygame.K_s] - keys[pygame.K_w]) * vel
win.fill((64, 238, 255))
win.blit(player_image, player_rect)
pygame.display.update()
pygame.quit()
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