异步等待的表现? [英] async await performance?

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本文介绍了异步等待的表现?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

(只是一个理论性的问题 - 对于非GUI应用)

假设我有这样的code。与许多等待

Assuming I have this code with many awaits:

public async Task<T> ConsumeAsync()
    {
          await A();
          await b();
          await c();
          await d();
          //..
    }

每个任务花费的时间很短的时间,

Where each task can take a very short period of time ,

(再次,理论)

可能的情况,其中的总体时间处理的与所有那些释放回线程和读取线程背(红色和放大器;绿色在这里:)

There could be a situation where the overall time dealing with all those "releasing back threads" and "fetching threads back" ( red & green here :)

正在采取的更多的时间比单个线程可能完成所有的工作延迟少量的,

Is taking more time than a single thread which could done all the work with a small amount of delay ,

我的意思是,我想成为最有生产力的,而是因为所有的来回切换 - 我居然瘦了生产效率。

I mean , I wanted to be the most productive , but instead , since all those switches back and forth - I actually lost productivity.

这样的场景可发生?

推荐答案

A 任务对象重新present的待处理操作的结果延期。您不必使用任务和异步/的await 如果您没有任何挂起的操作。否则,我相信异步 / 等待 code通常比裸TPL ContinueWith 模拟。

A Task object represent the deferred result of a pending operation. You don't have to use tasks and async/await if you don't have any pending operations. Otherwise, I believe async/await code is generally more efficient than its bare TPL ContinueWith analogue.

让我们做一些时机:

using System;
using System.Threading;
using System.Threading.Tasks;

namespace ConsoleApplication
{
    class Program
    {
        // async/await version
        static async Task<int> Test1Async(Task<int> task)
        {
            return await task;
        }

        // TPL version
        static Task<int> Test2Async(Task<int> task)
        {
            return task.ContinueWith(
                t => t.Result,
                CancellationToken.None,
                TaskContinuationOptions.ExecuteSynchronously,
                TaskScheduler.Default);
        }

        static void Tester(string name, Func<Task<int>, Task<int>> func)
        {
            var sw = new System.Diagnostics.Stopwatch();
            sw.Start();
            for (int i = 0; i < 10000000; i++)
            {
                func(Task.FromResult(0)).Wait();
            }
            sw.Stop();
            Console.WriteLine("{0}: {1}ms", name, sw.ElapsedMilliseconds);
        }

        static void Main(string[] args)
        {
            Tester("Test1Async", Test1Async);
            Tester("Test2Async", Test2Async);
        }
    }
}

输出:


Test1Async: 1582ms
Test2Async: 4975ms

所以,在默认情况下,的await 延续更有效地比 ContinueWith 延续处理。让我们来稍微优化这个code:

So, by default, await continuations are handled more efficiently than ContinueWith continuations. Let's optimize this code slightly:

// async/await version
static async Task<int> Test1Async(Task<int> task)
{
    if (task.IsCompleted)
        return task.Result;
    return await task;
}

// TPL version
static Task<int> Test2Async(Task<int> task)
{
    if (task.IsCompleted)
        return Task.FromResult(task.Result);

    return task.ContinueWith(
        t => t.Result,
        CancellationToken.None,
        TaskContinuationOptions.ExecuteSynchronously,
        TaskScheduler.Default);
}

输出:


Test1Async: 1557ms
Test2Async: 429ms

现在非异步版本获胜。如果用异步版,相信这种优化已经由异步/的await 基础设施内部完成。

Now the non-async version wins. In case with the async version, I believe this optimization has already been done internally by the async/await infrastructure.

总之,到目前为止,我们只涉及已完成的任务( Task.FromResult )。让我们来介绍一下实际异步(当然,我们会做迭代次数少这个时候):

Anyway, so far we've dealt only with completed tasks (Task.FromResult). Let's introduce the actual asynchrony (naturally, we'll do less iterations this time):

static Task<int> DoAsync()
{
    var tcs = new TaskCompletionSource<int>();
    ThreadPool.QueueUserWorkItem(_ => tcs.SetResult(0));
    return tcs.Task;
}

static void Tester(string name, Func<Task<int>, Task<int>> func)
{
    ThreadPool.SetMinThreads(200, 200);
    var sw = new System.Diagnostics.Stopwatch();
    sw.Start();
    for (int i = 0; i < 1000000; i++)
    {
        func(DoAsync()).Wait();
    }
    sw.Stop();
    Console.WriteLine("{0}: {1}ms", name, sw.ElapsedMilliseconds);
}

输出:


Test1Async: 4207ms
Test2Async: 4734ms

现在的差别是非常边缘,虽然异步版本仍然执行略胜一筹。然而,我认为这样的收益确实是忽略不计,可比的异步操作或恢复为拍摄背景的成本的实际成本时, SynchronizationContext.Current!= NULL

Now the difference is very marginal, although the async version still performs slightly better. Yet I think such gain is really neglectable, comparable to the actual cost of the asynchronous operation or to the cost of restoring the captured context for when SynchronizationContext.Current != null.

底线是,如果你处理异步任务,去为异步 / 等待如果你有一个选择,而不是出于性能原因,但易用性,可读性和可维护性。

The bottom line is, if you deal with asynchronous tasks, go for async/await if you have a choice, not for performance reason but for ease of use, readability and maintainability.

这篇关于异步等待的表现?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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