XNA 4.0不能创建的Audioengine [英] XNA 4.0 cannot create an AudioEngine
问题描述
此问题是这个的衍生物:<一href=\"http://stackoverflow.com/questions/8389044/creating-xna-audioengine-on-windows-game-project\">Creating XNA上的Audioengine窗户游戏项目
This question is a derivative of this one: Creating XNA AudioEngine on windows game project
我从同一本书的工作,并具有相同的问题,因为原来的问题。由安德鲁提供的解决方案不起作用因为不存在为好。
I am working from the same book, and have the same problem as the original question. The solution provided by Andrew doesn't work as doesn't exist as well.
我无法用的Audioengine
类在我的项目。我曾尝试添加此using语句:
I am unable to use AudioEngine
class in my project. I have tried adding this using statement:
using Microsoft.Xna.Framework.Xact;
我不知道该怎么做。
I'm not sure what to do.
推荐答案
请确保您有参考到 Microsoft.Xna.Framework.Xact.dll
在Visual Studio中,在你的游戏项目中,右键单击参考文件夹 - > 添加引用
In Visual Studio, in your Game project, right click on References folder -> Add Reference
选择浏览标签,然后导航到程序文件(x86)/微软XNA / XNA游戏Sudio / V4.0 /文献/窗/ 86 /,选择 Microsoft.Xna.Framework .Xact.dll 并点击确定
Select Browse tab, and navigate to Program Files (x86)/Microsoft XNA/XNA Game Sudio/v4.0/References/Windows/x86/, select Microsoft.Xna.Framework.Xact.dll and click on OK.
添加使用Microsoft.Xna.Framework.Audio;
,你应该能够使用的Audioengine
类
Add using Microsoft.Xna.Framework.Audio;
and you should be able to use AudioEngine
class.
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