如何创建和填充字典&LT;字符串,对象&gt;采用统一的XML配置? [英] How do I create and populate a Dictionary<string,Object> using Unity's xml configuration?
本文介绍了如何创建和填充字典&LT;字符串,对象&gt;采用统一的XML配置?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
如何创建并使用统一的XML配置填充字典?
How do I create and populate a Dictionary using Unity's xml configuration?
我需要使用统一的依赖引用创建一个词典并填充对象。
I need to create a Dictionary and populate the objects using dependency references in unity.
我怎样才能做到这一点?
How can I accomplish this?
推荐答案
本作品
<unity xmlns="http://schemas.microsoft.com/practices/2010/unity">
<alias alias="MyStuffObject" type="MyStuffObject, MyStuff"/>
<!-- dictionary stuff -->
<alias alias="IDictionaryOfStuff" type="System.Collections.Generic.IDictionary`2[[System.String, mscorlib],[MyStuffObject, MyStuff]], mscorlib"/>
<alias alias="DictionaryOfStuff" type="System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[MyStuffObject, MyStuff]], mscorlib"/>
<!-- Containers -->
<container name="Stuff">
<register type="IDictionaryOfStuff" mapTo="DictionaryOfStuff" name="dictionaryOfStuff">
<constructor />
<method name="Add">
<param name="key" type="System.String" value="Cool_Key"/>
<param name="value" type="IClinicalDocumentParser" dependencyName="coolStuffObject"/>
</method>
</register>
<register type="MyStuffObject" mapTo="MyStuffObject" name="coolStuffObject" />
</container>
</unity>
这篇关于如何创建和填充字典&LT;字符串,对象&gt;采用统一的XML配置?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!
查看全文