在静态类型语言干净,类型安全状态机实现? [英] Clean and type-safe state machine implementation in a statically typed language?

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问题描述

我实现了一个简单的状态机Python中的:

I implemented a simple state machine in Python:

import time

def a():
    print "a()"
    return b

def b():
    print "b()"
    return c

def c():
    print "c()"
    return a


if __name__ == "__main__":
    state = a
    while True:
        state = state()
        time.sleep(1)

我想将它移植到C,因为它不够快。但是C没有让我返回同一类型的函数的函数。我试图使这种类型的功能:的typedef * FN(FN)(),但它不工作,所以我不得不使用一个结构,而不是。现在,code是非常难看!

I wanted to port it to C, because it wasn't fast enough. But C doesn't let me make a function that returns a function of the same type. I tried making the function of this type: typedef *fn(fn)(), but it doesn't work, so I had to use a structure instead. Now the code is very ugly!

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>

typedef struct fn {
    struct fn (*f)(void);
} fn_t;

fn_t a(void);
fn_t b(void);
fn_t c(void);

fn_t a(void)
{
    fn_t f = {b};

    (void)printf("a()\n");

    return f;
}

fn_t b(void)
{
    fn_t f = {c};

    (void)printf("b()\n");

    return f;
}

fn_t c(void)
{
    fn_t f = {a};

    (void)printf("c()\n");

    return f;
}

int main(void)
{
    fn_t state = {a};

    for(;; (void)sleep(1)) state = state.f();

    return EXIT_SUCCESS;
}

所以我想这是用C的破碎式系统出了问题。所以我用一个真正的类型系统(哈斯克尔)的语言,但同样的问题发生。我不能这样做:

So I figured it's a problem with C's broken type system. So I used a language with a real type system (Haskell), but the same problem happens. I can't just do something like:

type Fn = IO Fn
a :: Fn
a = print "a()" >> return b
b :: Fn
b = print "b()" >> return c
c :: Fn
c = print "c()" >> return a

我得到的错误,周期型同义词声明

所以,我必须做出一些包装的方式我也为C code这样相同的:

So I have to make some wrapper the same way I did for the C code like this:

import Control.Monad
import System.Posix

data Fn = Fn (IO Fn)

a :: IO Fn
a = print "a()" >> return (Fn b)

b :: IO Fn
b = print "b()" >> return (Fn c)

c :: IO Fn
c = print "c()" >> return (Fn a)

run = foldM (\(Fn f) () -> sleep 1 >> f) (Fn a) (repeat ())

为什么会这样很难做出一个状态机在静态类型语言?我必须作出不必要的开销在静态类型语言。动态类型语言没有这个问题。是否有更简单的方法做,在静态类型语言?

Why is it so hard to make a state machine in a statically typed language? I have to make unnecessary overhead in statically typed languages as well. Dynamically typed languages don't have this problem. Is there an easier way to do it in a statically typed language?

推荐答案

如果您使用 NEWTYPE 而不是数据 ,你不承担任何费用。此外,您还可以在定义点包裹每个状态的功能,让使用它们的前pressions不必为:

If you use newtype instead of data, you don't incur any overhead. Also, you can wrap each state's function at the point of definition, so the expressions that use them don't have to:

import Control.Monad

newtype State = State { runState :: IO State }

a :: State
a = State $ print "a()" >> return b

b :: State
b = State $ print "b()" >> return c

c :: State
c = State $ print "c()" >> return a

runMachine :: State -> IO ()
runMachine s = runMachine =<< runState s

main = runMachine a

修改:这让我吃惊 runMachine 有一个更一般的形式; 迭代的一元版本:

Edit: it struck me that runMachine has a more general form; a monadic version of iterate:

iterateM :: Monad m => (a -> m a) -> a -> m [a]
iterateM f a = do { b <- f a
                  ; as <- iterateM f b
                  ; return (a:as)
                  }

main = iterateM runState a

修改:嗯, iterateM 将导致空间泄漏。也许 iterateM _ 效果会更好。

Edit: Hmm, iterateM causes a space-leak. Maybe iterateM_ would be better.

iterateM_ :: Monad m => (a -> m a) -> a -> m ()
iterateM_ f a = f a >>= iterateM_ f

main = iterateM_ runState a

修改:如果您想通过状态机线程的一些状态,您可以使用国家的定义相同,但改变国家功能:

Edit: If you want to thread some state through the state machine, you can use the same definition for State, but change the state functions to:

a :: Int -> State
a i = State $ do{ print $ "a(" ++ show i ++ ")"
                ; return $ b (i+1)
                }

b :: Int -> State
b i = State $ do{ print $ "b(" ++ show i ++ ")"
                ; return $ c (i+1)
                }

c :: Int -> State
c i = State $ do{ print $ "c(" ++ show i ++ ")"
                ; return $ a (i+1)
                }

main = iterateM_ runState $ a 1

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