有没有人3D模型/库? [英] Are there human 3D models/libraries?

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问题描述

我是一名舞蹈老师,我想写一些code生产从编排舞蹈动作存储在数据库中的3D动画。该舞蹈以数据模型,再presentation我可以写,但我什么都不知道图形编程。

I'm a dance teacher and I was thinking of writing some code to produce 3D animations of dance moves from choreography stored in a database. The dancing to data model representation I could write but I know nothing about graphics programming.

我想知道,如果任何人都可以推荐一个库或类似的3D人体模型,理想与现实的物理/骨骼结构这将使得这部分更容易。我想与周围的所有游戏人物角色这必须已经完成。

I wondered if anyone could recommend a library or similar of 3D human models, ideally with realistic physics/skeletal structure which would make this part easier. I assume with all the games around with human characters this must have been done.

开源/免费的啤酒将是完美的。

Open-source/free as in beer would be perfect.

此外,这并不一定要看起来很漂亮,只是不够好,有人试图记住一个步骤可以看到它,并制定出了事情的原委。这不是照片般逼真的生产电影或游戏,它是作为教学辅助工具。

Also, this doesn't have to look beautiful, just good enough that someone trying to remember a step could see it and work out what was going on. It's not photo-realistic production for movie or a game, it's as a teaching aid.

编辑:我不知道我怎么能有更清楚的表述这一点,但让我试试。我不想$ C C $它从头开始,因为我上面说任何人都可以推荐一个库或类似的。这是一个有点沮丧每个人都说不从零开始做 - 我并没有打算。我的舞蹈老师的工作是一种​​爱好,我的职业生涯是一个专业软件开发人员。所以 - 什么是人体模型库,因为人不是高手在3D,但一个称职的程序员?舞蹈老师并不意味着无能。非常感谢那些谁也回答了这个问题以积极的建议。

I'm not sure how I could have phrased this more clearly, but let me try. I don't want to code it from scratch, as I said above "could anyone recommend a library or similar". It's a little frustrating everyone saying "don't do it from scratch" - I wasn't planning to. My dance teacher job is a hobby, my career is a professional software developer. So - what are the human model libraries, as someone not expert in 3D, but a competent programmer? Dance teacher doesn't imply incompetent. Many thanks to those who have answered the question with a positive suggestion.

推荐答案

这真的是你不可能的,如果你是不是已经是codeR没有广泛的3D图形体验。说实话,和口语为codeR与图形公平一点体会自己,算了吧。

This really is impossible for you if you are not a coder already without extensive 3d graphics experience. Honestly, and speaking as a coder with a fair bit of graphics experience myself, forget it.

然而,有一个解决方案。还有,你可以用两个包,这是非常多的,旨在为你希望做的事情的排序。更专业的两个是<一个href="http://shop.smithmicro.com/v2.0-img/operations/smicro/site/511179_poser7/poserau.html">Poser,这是现在在第7版,并且是在USD $ 350码的射程。便宜的是 DAZ3D 这是免费的。无论这两个包使用相同的模型和动画格式,了解索具等这样的必需品人物动画,并且通常非常有能力的(虽然我承认我不太熟悉DAZ3D比波塞尔)。此外广泛支持社区已经长大了他们身边 - Renderosity 为例。事实上DAZ3D开始作为一个波塞尔支持的公司,并添加DAZ3D自己的投资组合,以扩大市场为他们的产品。

However there is a solution. There's two packages you could use which are very much aimed at the sort of thing you wish to do. The more professional of the two is Poser, which is now in version 7, and is in the USD$350 range. The cheaper is DAZ3D which is free. Both these two packages use the same model and animation formats, understand rigging and other such essentials for figure animation, and are generally extremely capable (although I admit I'm less familiar with DAZ3D than Poser). Moreover an extensive support community has grown up around them - Renderosity for example. Indeed DAZ3D started out as a Poser support company and added DAZ3D to their portfolio to extend the market for their products.

波塞尔栖息在专业的3D艺术家们一个有趣的空间下小看它有点作为他们的首选包将软件,如玛雅。这当然不是业余水平的软件,但因为它确实有显著的学习曲线,是非常有能力有经验的人员:可能是最好的归为半专业或严重的爱好者

Poser inhabits an interesting space in that professional 3D artists down look down on it somewhat as their packages of choice would be software like Maya. It certainly isn't amateur level software though as it does have a significant learning curve and is very capable in experienced hands: probably best classed as semi-professional or serious hobbyist.

一个有趣的一边是从波塞尔动画导出格式包括BVH,这是导入格式到Second Life,那里是一个显著的市场质量的动画。

One interesting aside is that the animation export format from Poser includes BVH, which is the import format into Second Life where there is a significant market for quality animations.

编辑:经过海报简介 - 我看到有人问由软件开发人员。我对从头开始做这个自己最初的意见仍然有效一样我的建议,以软件。然而,当你有软件的经验,你可能会发现,这些包你提供的方式进入一些有趣的可能性。例如波塞尔提供VRML的出口,有大量的Java库,可以用它来处理这些模型。我个人用这种方法来开发Java3D的小应用程序的客户端显示的服装选择网上零售商店(尽管我们使用的WireFusion <最终部署/ A>作为Java3D的从困难的自动部署最终用户受到影响)

Checked the posters profile - and I see the question was asked by software developer. My initial comment about doing this yourself from scratch still stands as does my recommendation as to software. However as you do have software experience you'll probably find that these packages do offer you a way into some interesting possibilities. For example Poser offers vrml export and there are extensive java libraries that can use to handle these models. I've personally used this approach to develop Java3D applets for a client to show clothing options for an online retail store (although we eventually deployed using WireFusion as Java3D suffers from difficult automatic deployment for the end-user)

这篇关于有没有人3D模型/库?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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