加载3D模型的iOS [英] Loading 3D model in iOS
问题描述
我从头开始创建游戏应用,其中x code为iOS,我已经使用了OpenGL的游戏谟模板来创建我的。
I'm creating a game application from scratch with xcode for iOS, and I've use the OpenGL Game projet template to create mine.
我在过去的几天里搜索了很多,但我找不到任何教程或例子就如何我将加载3D模型(通过.obj文件)在我的应用程序。我发现在它们加载到一个控制台脚本的应用程序的一些文档,但我需要以编程方式做到这一点。
I've searched a lot in the past few days, but I can't find any tutorials or example as to how I would load 3D model (via .obj files) in my application. I've found some documentation on loading them onto an app with a console script, but I need to do it programmatically.
任何帮助将是非常美联社preciated
Any help would be very appreciated
此外,使用搅拌机创建我的3D模型
Also, my 3D models are created using blender
推荐答案
未来将在这里短暂 - <一个href="https://developer.apple.com/library/$p$prelease/ios/documentation/SceneKit/Reference/SceneKit_Framework/"相对=nofollow> SceneKit ,因为v10.8在OS X中使用,将在iOS的8,可直接生成和渲染COLLADA(.DAE)场景模式。无需第三方工具或code,没有什么复杂的学习。
The future will be here momentarily — SceneKit, available in OS X since v10.8, will be in iOS 8. It can build and render a scene with COLLADA (.DAE) models directly. No need for third-party tools or code, nothing complicated to learn.
苹果的文档是pretty的不错,但如果你preFER随后的其他教程都可以。
Apple's documentation is pretty good but if you prefer then other tutorials are available.
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