显示在iOS中纹理的三维模型 [英] Showing textured 3D models in iOS

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本文介绍了显示在iOS中纹理的三维模型的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我一直在使用软件生成的罗马考古文物(见地图界面样机这里质感的三维模型 - 点击图标模式的)。该软件( 3DSom专业版)使用Flash或Java通过浏览器显示模式。

I've been working with software that generates textured 3D models of Roman archaeological artefacts (see map interface mockup here - click icons for models). The software (3DSom Pro) uses Flash or Java to show the models via a browser.

我需要web查看iOS的非闪光/ Java的解决方案,但是WebGL是只支持Safari的每晚构建(或 - 我的理解 - 为广告),不包括普通用户

I need a non-flash/Java solution for web viewing iOS, but WebGL is only supported in Safari's nightly build (or - I understand - for adverts), which excludes the average user.

有没有人成功地显示纹理的三维模型在iOS上的网络浏览器?我知道网页(我认为),支持原生的SketchUp文件和iOS设备可以显示3D,而是在浏览器...?

Has anyone successfully shown textured 3D models in a web browser on iOS? I know Pages (I think) supports native SketchUp files and iOS devices can display 3D, but in a browser...?

推荐答案

虽然three.js,还支持画布渲染,而不是仅仅WebGL的渲染(在浏览器做3D的JavaScript一个大图书馆),不幸的是mobilesafari仍然是相当不稳定与three.jscanvasrenderer一起(我从mrdoob的github上讨​​论聚集,这一直以来的IOS5的问题) 你可以尝试找到一个CSS3 DOM渲染器,但似乎没有一个提供了一个框架,提供了加载纹理模型对你的能力,这可能是大量的工作来实现自己一起。

While three.js,( a great library for doing in-browser 3D with javascript) also supports canvas rendering instead of just webGL rendering, unfortunately mobilesafari is still fairly unstable in conjunction with three.js' canvasrenderer (what i gather from mrdoob's github discussions, this has been an issue since IOS5) You could try to find a css3 DOM renderer, but it seems there isn't one available in conjunction with a framework that offers the ability to load textured models for you, which might be a lot of work to realise yourself.

这篇关于显示在iOS中纹理的三维模型的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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