对于XNA UI库 [英] UI library for XNA

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本文介绍了对于XNA UI库的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我工作的一个小而简单的XNA游戏,我注意到我花了太多时间实施,如菜单基本UI功能,(富)文​​本渲染,包括包装和基本的UI布局设计,如对齐的元素。

I'm working on a small and simple XNA game and I'm noticing I'm spending way too much time implementing basic UI functionality like menus, (rich) text rendering including wrapping and basic UI lay-out such as alignment of elements.

这是一个相当普遍的问题,我想知道是否有人库都知道来处理这些事情。我知道有可用的Windows程序员(疯狂埃迪的GUI想到的)一些很好的换肤功能选项,但因为我针对Xbox 360的,我想找到一个纯粹的管理解决方案。

This is a fairly common problem, and I was wondering whether anyone knows of a library to handle these things. I know there are some good skinnable options available to windows programmers (Crazy Eddie's GUI comes to mind), but as I'm targeting the Xbox 360 I would like to find a pure managed solution.

推荐答案

xWinForms 是最轻松完整,积极维护GUI系统的XNA。 作为XNA (WSX)在过去一些良好的进展Window系统(我的工作就可以了同时),并且仍然是一个体面的系统,虽然它并没有被维持了一年多。最好的办法肯定是一起去xWinForms,至少要等到的 WPF互操作性沿来(WPF / XNA的下一个版本?),使所有其他选项有效过时了。

xWinForms is easily the most complete and actively maintained GUI system for XNA. Window System for XNA (WSX) had some good progress in the past (I was working on it for a while), and is still a decent system, though it hasn't been maintained for over a year now. The best option is definitely to go with xWinForms, at least until WPF interoperability comes along (next version of WPF/XNA?) and makes all the other options effectively obsolete.

这篇关于对于XNA UI库的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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