DataGrid单元格渲染自定义组件 [英] Datagrid Cell render with custom component

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本文介绍了DataGrid单元格渲染自定义组件的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

几个小时前,我问过如何创建一个自定义组件(TextInput和标签组成部分,创造了一个组件定义),并与你的答案,我可以做到这一点了。

A few hours ago I've asked how to create a custom component (textInput and label component and created a Component Definition) and with your answers I can do that now.

问题2:我想使用该组件在一个DataGrid列,使用户可以输入在TextInput的值,这将反过来更新基础数据提供器。 我知道我应该使用的CellRenderer像我有一个复选框列(也有在网上帮助)完成,但在这个阶段,我只能拉我的头发。 请大家帮帮忙。

Problem 2: I'd like to use that component in a datagrid column so that the user can type a value in the textInput which will in turn update the underlying dataprovider. I know I should use a cellrenderer like I've done with a checkbox column (also with help on the Net), but at this stage I'm only pulling my hair out. Please help.

推荐答案

这可能会显得凌乱,因为它是一个改进的例子。

This might look messy as it's a modified example.

请确保您在FLA的库中的DataGrid,标签和TextInput组件要试试这个:

Make sure you have the DataGrid, Label and TextInput components in the library of the fla you want to try this:

// Import the required component classes.
import fl.controls.DataGrid;
import fl.controls.dataGridClasses.DataGridColumn;
import fl.data.DataProvider;
//get some data ready, notice data and label
var dp:DataProvider = new DataProvider();
for(var i:int = 0 ; i < 7; i++)
    dp.addItem({data:'input '+(i+1),label:'label '+(i+1), title:"item " + (i+1)});
var dataCol:DataGridColumn = new DataGridColumn("data");
dataCol.cellRenderer = CustomCell;
var titleCol:DataGridColumn = new DataGridColumn("title");

var myDataGrid:DataGrid = new DataGrid();
myDataGrid.addColumn(dataCol);
myDataGrid.addColumn(titleCol);
myDataGrid.dataProvider = dp;
myDataGrid.rowHeight = 64;
myDataGrid.width = 500;
myDataGrid.rowCount = dp.length - 1;
myDataGrid.move(10, 10);
myDataGrid.editable = true;
addChild(myDataGrid);

而CustomCell类看起来是这样的:

And the CustomCell class looks like this:

package {
    // Import the required component classes.
    import fl.controls.listClasses.ICellRenderer;
    import fl.controls.listClasses.ListData;
    import fl.controls.Label;
    import fl.controls.TextInput;
    import fl.core.InvalidationType;
    import fl.core.UIComponent;
    import fl.data.DataProvider;
    import flash.display.Sprite;
    import flash.events.Event;

    public class CustomCell extends UIComponent implements ICellRenderer {
        protected var _data:Object;
        protected var _listData:ListData;
        protected var _selected:Boolean;
        //the custom components
        private var labelComponent:Label;
        private var inputComponent:TextInput;
        /**
         * Constructor.
         */
        public function CustomCell():void {
            super();
            init();
        }
        /**
         * Draws the Label and TextInput components
         */
        private function init():void{
            labelComponent = new Label();
            labelComponent.autoSize = 'right';
            inputComponent = new TextInput();
            inputComponent.editable = true;

            addChild(labelComponent);
            addChild(inputComponent);
            inputComponent.x = labelComponent.width + 5;//5 pixels distance between components
            inputComponent.drawFocus(true);
        }

        public function get data():Object {
            return _data;
        }
        /** 
         * @private (setter)
         */
        public function set data(value:Object):void {
            _data = value;
            //there's label data, update the label
            if(_data.label) labelComponent.text = _data.label;
            //there's data for the input, update that too
            if(_data.data) inputComponent.text = _data.data;
        }

        public function get listData():ListData {
            return _listData;
        }
        public function set listData(value:ListData):void {
            _listData = value;
            invalidate(InvalidationType.DATA);
            invalidate(InvalidationType.STATE);
        }
        public function get selected():Boolean {
            return _selected;
        }
        public function set selected(value:Boolean):void {
            _selected = value;
            invalidate(InvalidationType.STATE);
        }
        public function setMouseState(state:String):void {
        }

    }
}

在code主要来自这DEVNET 文章。

它的工作原理确定,如,它的编辑。

It works ok, as in, it's editable.

解是可以是组件类(一类延伸fl.core.UIComponent),实现ICellRender接口,因此它可以被设置为呈现器,以及含有该标签和TextInput组件。还数据将被映射到TextInput.text,所以它可以很容易地进行编辑。

Solution is be a component class(a class extending fl.core.UIComponent), implementing the ICellRender interface so it can be set as a renderer, and containing the Label and TextInput components. Also data will be mapped to TextInput.text, so it can be easily edited.

如果DataGrid的是一个有点臃肿,你要使用的组件定义或者简单的东西。我想你可以使用一个列表和<一起来破解的解决方案href="http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/fl/controls/SelectableList.html#style%3AcellRenderer"相对=nofollow>设置使用样式的自定义CellRenderer。 我猜定制剪辑用作 TweenLite的页面上的插件列表中的单元格渲染器。

If DataGrid is a bit bloated, and you want to use the Component Definition or something simpler. I guess you can hack together a solution using a List and setting a custom cellRenderer using styles. I'm guessing custom clips are used as a cell renderer in the Plugins list on the tweenlite page.

心连心, 乔治

这篇关于DataGrid单元格渲染自定义组件的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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