我可以通过构造函数的参数,以统一的决心()方法? [英] Can I pass constructor parameters to Unity's Resolve() method?
问题描述
我使用微软的统一依赖注入和我想做的事情是这样的:
I am using Microsoft's Unity for dependency injection and I want to do something like this:
IDataContext context = _unityContainer.Resolve<IDataContext>();
var repositoryA = _unityContainer.Resolve<IRepositoryA>(context); //Same instance of context
var repositoryB = _unityContainer.Resolve<IRepositoryB>(context); //Same instance of context
IDataContext context2 = _unityContainer.Resolve<IDataContext>(); //New instance
var repositoryA2 = _unityContainer.Resolve<IRepositoryA>(context2);
RepositoryA
和 RepositoryB
都有一个构造函数的 IDataContext
参数,我想统一初始化与我传递给它的上下文信息库。还要注意的是 IDataContext
不与统一登记的(我不希望3个实例 IDataContext
)
RepositoryA
and RepositoryB
both have a constructor that takes an IDataContext
parameter, and I want Unity to initialize the repository with the context that I pass it. Also note that IDataContext
is not registered with Unity (I don't want 3 instances of IDataContext
).
推荐答案
从今天起,他们已经加入此功能:
As of today they have added this functionality:
这是在最新的跌幅在这里:
It’s in the latest drop here:
<一个href="http://unity.$c$cplex.com/SourceControl/changeset/view/33899">http://unity.$c$cplex.com/SourceControl/changeset/view/33899
浅谈在这里:
<一个href="http://unity.$c$cplex.com/Thread/View.aspx?ThreadId=66434">http://unity.$c$cplex.com/Thread/View.aspx?ThreadId=66434
例如:
container.Resolve<IFoo>(new ParameterOverrides<Foo> { { "name", "bar" }, { "address", 42 } });"
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