共享内存IPC同步(无锁) [英] Shared-memory IPC synchronization (lock-free)
问题描述
请考虑以下情况:
要求:
- Intel x64服务器(多个CPU插槽=> NUMA)
- Ubuntu 12,GCC 4.6
- 两个进程共享大量数据
- 内存安排在循环缓冲区(含M个元素)
<
程序顺序(伪代码):
(生产者):
int bufferPos = 0;
while(true)
{
if(isBufferEmpty(bufferPos))
{
writeData(bufferPos);
setBufferFull(bufferPos);
bufferPos =(bufferPos + 1)%M;
}
}
Process B(Consumer):
int bufferPos = 0;
while(true)
{
if(isBufferFull(bufferPos))
{
readData(bufferPos);
setBufferEmpty(bufferPos);
bufferPos =(bufferPos + 1)%M;
}
}
现在老问题:如何同步
- 使用互斥锁保护每个读/写访问
- 引入宽限期 ,以允许写入完成:当缓冲区(N + 3)已标记为已满(危险,但似乎工作...)时,读取缓冲区N中的数据
- ?
理想情况下,我想要一个沿着内存屏障的线,确保所有以前的读/写在所有CPU ,沿着以下行:
writeData(i);
MemoryBarrier();
//所有写入和可见的数据,设置标志
setBufferFull(i);
这样,我只需要监视缓冲区标志,然后可以安全地读取大数据块。
一般来说,我正在寻找像Preshing这里所描述的获取/释放栅栏的东西:
http://preshing.com/20130922/acquire-and-release-fences/
(如果我理解它正确的C ++ 11原子只适用于单个进程的线程,而不是多个进程。)
但是,GCC自己的内存屏障(__sync_synchronize与编译器屏障asm volatile(:::memory)结合使用)似乎不能按预期工作,因为写入变得可见
任何帮助都会感激...
BTW:在windows下,这只是工作正常使用易变量(微软的具体行为)...
Boost Interprocess支持共享内存。
Boost Lockfree拥有单生产者单用户队列类型( spsc_queue
)。这是基本上你称为循环缓冲区。
这是一个演示,传递IPC消息(在这种情况下,类型 string
)使用此队列,以无锁方式。
定义类型
首先,我们定义类型:
命名空间bip = boost :: interprocess;
namespace shm
{
template< typename T>
using alloc = bip :: allocator< T,bip :: managed_shared_memory :: segment_manager> ;;
使用char_alloc = alloc< char> ;;
using shared_string = bip :: basic_string< char,std :: char_traits< char>,char_alloc> ;;
using string_alloc = alloc< shared_string> ;;
使用ring_buffer = boost :: lockfree :: spsc_queue<
shared_string,
boost :: lockfree :: capacity< 200>
//或者,pass
// boost :: lockfree :: allocator< string_alloc>
> ;;为了简单起见,我选择演示运行时大小
}
$ b <
shared_string
typedef定义一个字符串,它将从共享内存段中透明地分配,因此它们也与其他进程神奇地共享。
这是最简单的,因此:
int main
{
//创建段和相应的分配器
bip :: managed_shared_memory段(bip :: open_or_create,MySharedMemory,65536);
shm :: string_alloc char_alloc(segment.get_segment_manager());
shm :: ring_buffer * queue = segment.find_or_construct< shm :: ring_buffer>(queue)();
这将打开共享内存区域,如果共享队列存在, 注意。应该在现实生活中同步。
现在进行实际演示:
while(true)
{
std :: this_thread :: sleep_for(std :: chrono :: milliseconds(10));
shm :: shared_string v(char_alloc);
if(queue-> pop(v))
std :: cout<< Processed:'< v<< '\\\
;
}
消费者无限地监视队列中的待处理作业,并处理一个〜10ms
> p> int main()
{
bip :: managed_shared_memory segment(bip :: open_or_create,MySharedMemory 65536);
shm :: char_alloc char_alloc(segment.get_segment_manager());
shm :: ring_buffer * queue = segment.find_or_construct< shm :: ring_buffer>(queue)();
再次,向初始化阶段添加适当的同步。此外,你可能使生产者负责在适当的时间释放共享内存段。在这个演示中,我只是让它挂。
for(const char * s:{hello world,答案是42,你的毛巾在哪里})
{
std :: this_thread :: sleep_for (std :: chrono :: milliseconds(250));
queue-> push({s,char_alloc});
}
}
右键,制作者产生
请注意,因此,如果我们这样做(假设一个带有作业控制的POSIX shell):
./ producer& ./producer& ./producer&
wait
./consumer&
将立即打印3x3消息,做
./ producer& ./producer& ./producer&在此之后,再次显示涓流的消息涓流(在3的突发在〜〜),然后再次显示消息涓流。(
< 250 ms间隔),因为消费者仍然在后台运行
请参阅本提示中的完整代码在线:https://gist.github.com/sehe/9376856
Consider the following scenario:
Requirements:
- Intel x64 Server (multiple CPU-sockets => NUMA)
- Ubuntu 12, GCC 4.6
- Two processes sharing large amounts of data over (named) shared-memory
- Classical producer-consumer scenario
- Memory is arranged in a circular buffer (with M elements)
Program sequence (pseudo code):
Process A (Producer):
int bufferPos = 0;
while( true )
{
if( isBufferEmpty( bufferPos ) )
{
writeData( bufferPos );
setBufferFull( bufferPos );
bufferPos = ( bufferPos + 1 ) % M;
}
}
Process B (Consumer):
int bufferPos = 0;
while( true )
{
if( isBufferFull( bufferPos ) )
{
readData( bufferPos );
setBufferEmpty( bufferPos );
bufferPos = ( bufferPos + 1 ) % M;
}
}
Now the age-old question: How to synchronize them effectively!?
- Protect every read/write access with mutexes
- Introduce a "grace period", to allow writes to complete: Read data in buffer N, when buffer(N+3) has been marked as full (dangerous, but seems to work...)
- ?!?
Ideally I would like something along the lines of a memory-barrier, that guarantees that all previous reads/writes are visible across all CPUs, along the lines of:
writeData( i );
MemoryBarrier();
//All data written and visible, set flag
setBufferFull( i );
This way, I would only have to monitor the buffer flags and then could read the large data chunks safely.
Generally I'm looking for something along the lines of acquire/release fences as described by Preshing here:
http://preshing.com/20130922/acquire-and-release-fences/
(if I understand it correctly the C++11 atomics only work for threads of a single process and not along multiple processes.)
However the GCC-own memory barriers (__sync_synchronize in combination with the compiler barrier asm volatile( "" ::: "memory" ) to be sure) don't seem to work as expected, as writes become visible after the barrier, when I expected them to be completed.
Any help would be appreciated...
BTW: Under windows this just works fine using volatile variables (a Microsoft specific behaviour)...
Boost Interprocess has support for Shared Memory.
Boost Lockfree has a Single-Producer Single-Consumer queue type (spsc_queue
). This is basically what you refer to as a circular buffer.
Here's a demonstration that passes IPC messages (in this case, of type string
) using this queue, in a lock-free fashion.
Defining the types
First, let's define our types:
namespace bip = boost::interprocess;
namespace shm
{
template <typename T>
using alloc = bip::allocator<T, bip::managed_shared_memory::segment_manager>;
using char_alloc = alloc<char>;
using shared_string = bip::basic_string<char, std::char_traits<char>, char_alloc >;
using string_alloc = alloc<shared_string>;
using ring_buffer = boost::lockfree::spsc_queue<
shared_string,
boost::lockfree::capacity<200>
// alternatively, pass
// boost::lockfree::allocator<string_alloc>
>;
}
For simplicity I chose to demo the runtime-size spsc_queue
implementation, randomly requesting a capacity of 200 elements.
The shared_string
typedef defines a string that will transparently allocate from the shared memory segment, so they are also "magically" shared with the other process.
The consumer side
This is the simplest, so:
int main()
{
// create segment and corresponding allocator
bip::managed_shared_memory segment(bip::open_or_create, "MySharedMemory", 65536);
shm::string_alloc char_alloc(segment.get_segment_manager());
shm::ring_buffer *queue = segment.find_or_construct<shm::ring_buffer>("queue")();
This opens the shared memory area, locates the shared queue if it exists. NOTE This should be synchronized in real life.
Now for the actual demonstration:
while (true)
{
std::this_thread::sleep_for(std::chrono::milliseconds(10));
shm::shared_string v(char_alloc);
if (queue->pop(v))
std::cout << "Processed: '" << v << "'\n";
}
The consumer just infinitely monitors the queue for pending jobs and processes one each ~10ms.
The Producer side
The producer side is very similar:
int main()
{
bip::managed_shared_memory segment(bip::open_or_create, "MySharedMemory", 65536);
shm::char_alloc char_alloc(segment.get_segment_manager());
shm::ring_buffer *queue = segment.find_or_construct<shm::ring_buffer>("queue")();
Again, add proper synchronization to the initialization phase. Also, you would probably make the producer in charge of freeing the shared memory segment in due time. In this demonstration, I just "let it hang". This is nice for testing, see below.
So, what does the producer do?
for (const char* s : { "hello world", "the answer is 42", "where is your towel" })
{
std::this_thread::sleep_for(std::chrono::milliseconds(250));
queue->push({s, char_alloc});
}
}
Right, the producer produces precisely 3 messages in ~750ms and then exits.
Note that consequently if we do (assume a POSIX shell with job control):
./producer& ./producer& ./producer&
wait
./consumer&
Will print 3x3 messages "immediately", while leaving the consumer running. Doing
./producer& ./producer& ./producer&
again after this, will show the messages "trickle in" in realtime (in burst of 3 at ~250ms intervals) because the consumer is still running in the background
See the full code online in this gist: https://gist.github.com/sehe/9376856
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