C ++我们什么时候应该使用一个两链的static_cast over reinterpret_cast [英] C++ When should we prefer to use a two chained static_cast over reinterpret_cast
问题描述
首先,这不是。
我知道我们甚至不能使用两个链 static_cast
来实现, reinterpret_cast
的情况。但是有没有任何情况下,我更喜欢两个链 static_cast
一个简单和更易读的 reinterpret_cast
?
reinterpret_cast
应该是一个巨大的闪烁符号,说这个看起来很奇怪,我在做什么。
reinterpret_cast
表示将这些位视为...静态类型不是,因为它们可以根据继承格来修改其目标。
struct A {
int x;
};
struct B {
int y;
};
struct C:A,B {
int z;
};
C c;
A * a =& c;
int main(){
assert(reinterpret_cast< B *>(a)!= static_cast< B *>(static_cast< C * );
}
如果您不是100%确定 / code>指向
b
,使用 dynamic_cast
,它将搜索上述解决方案运行时成本)。请记住,这可能返回NULL或抛出失败。
我试图想到的时候,我实际使用 reinterpret_cast
,真的只有两个:
- 当一个函数是压缩/加密任意缓冲区, a
const char *
以遍历它 -
if(* reinterpret_cast< uint32_t *>(array_of_4_bytes_A)
否则,如果你有 A *
这真的是一个 B *
,那么你可能想要一个联合。 / p>
First of all, this is not a duplicate of Why do we have reinterpret_cast in C++ when two chained static_cast can do it's job?.
I know situations where we cannot use even two chained static_cast
to achieve that, what reinterpret_cast
does. But is there any situation where I should prefer a two chained static_cast
over a simple and more readable reinterpret_cast
?
reinterpret_cast
should be a huge flashing symbol that says THIS LOOKS CRAZY BUT I KNOW WHAT I'M DOING. Don't use it just out of laziness.
reinterpret_cast
means "treat these bits as ..." Chained static casts are not the same because they may modify their targets according to the inheritence lattice.
struct A {
int x;
};
struct B {
int y;
};
struct C : A, B {
int z;
};
C c;
A * a = &c;
int main () {
assert (reinterpret_cast <B *> (a) != static_cast <B *> (static_cast <C *> (a)));
}
If you are not 100% sure that a
points to a b
, use dynamic_cast
which will search for the above solution (albeit with a runtime cost). Bear in mind that this may return NULL or throw on failure.
I'm trying to think of times when I've actually used reinterpret_cast
, there are really only two:
- when a function is zipping/encrypting an arbitrary buffer and I want to use a
const char *
to traverse it if(*reinterpret_cast<uint32_t*>(array_of_4_bytes_A) < *reinterpret_cast<uint32_t*>(array_of_4_bytes_B)
or somesuch. Lines like this invite scrutiny and demand comments.
Otherwise if you have a A*
which is really a B*
then you probably want a union.
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