Reinterpret_cast与C风格的转换 [英] Reinterpret_cast vs. C-style cast
问题描述
我听说 reinterpret_cast
是实现定义的,但我不知道这是什么意思。
你可以提供一个例子来说明如何出错, p> C风格的转换不是更好。
它只是尝试各种C ++风格的cast顺序,直到找到一个工作。这意味着当它像一个 reinterpret_cast
,它具有与 reinterpret_cast
完全相同的问题。但是,除此之外,它还有这些问题:
- 它可以做很多不同的事情,并不总是清楚从读取代码哪种类型(它可能像
reinterpret_cast
,const_cast
或static_cast
,而那些做非常不同的事情), - 同样,更改周围的代码可能会改变演员的意思,
- 很难搜索(
reinterpret_cast
很容易找到,这是很好的,因为casts是丑陋的,应该注意使用时,但一个C风格的演员,(int)42.0
,很难通过搜索找到)
要回答你的问题的另一部分,是的, reinterpret_cast
是实现定义的。这意味着当你使用它从 int *
转换为 float *
时,不能保证结果指针指向同一个地址。这部分是实现定义的。但是如果你把生成的 float *
和 reinterpret_cast
代入 int * code>,那么你会得到原始的指针。
但是,请记住,无论您是使用 reinterpret_cast
还是C风格cast:
int i;
int * p0 =& i;
float * p1 =(float *)p0; //实现定义的结果
float * p2 = reinterpret_cast< float *>(p0); //实现定义的结果
int * p3 =(int *)p1; //保证p3 == p0
int * p4 =(int *)p2; //保证p4 == p0
int * p5 = reinterpret_cast< int *>(p1); //保证p5 == p0
int * p6 = reinterpret_cast< int *>(p2); //保证p6 == p0
I hear that reinterpret_cast
is implementation defined, but I don't know what this really means. Can you provide an example of how it can go wrong, and it goes wrong, is it better to use C-Style cast?
The C-style cast isn't better.
It simply tries the various C++-style casts in order, until it finds one that works. that means that when it acts like a reinterpret_cast
, it has the exact same problems as a reinterpret_cast
. But in addition, it has these problems:
- it can do many different things, and it's not always clear from reading the code which type of cast will be invoked (it might behave like a
reinterpret_cast
, aconst_cast
or astatic_cast
, and those do very different things), - similarly, changing the surrounding code might change the meaning of the cast,
- it's hard to search for (
reinterpret_cast
is easy to find, which is good, because casts are ugly and should be paid attention to when used. But a C-style cast, as in(int)42.0
, is much harder to find by searching)
To answer the other part of your question, yes, reinterpret_cast
is implementation-defined. This means that when you use it to convert from, say, an int*
to a float*
, then you have no guarantee that the resulting pointer will point to the same address. That part is implementation-defined. But if you take the resulting float*
and reinterpret_cast
it back into an int*
, then you will get the original pointer. That part is guaranteed.
But again, remember that this is true whether you use reinterpret_cast
or a C-style cast:
int i;
int* p0 = &i;
float* p1 = (float*)p0; // implementation-defined result
float* p2 = reinterpret_cast<float*>(p0); // implementation-defined result
int* p3 = (int*)p1; // guaranteed that p3 == p0
int* p4 = (int*)p2; // guaranteed that p4 == p0
int* p5 = reinterpret_cast<int*>(p1); // guaranteed that p5 == p0
int* p6 = reinterpret_cast<int*>(p2); // guaranteed that p6 == p0
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