自定义类型作为地图的关键 - C ++ [英] Custom types as key for a map - C++
问题描述
我尝试指定自定义类型作为 std :: map 的键。这是我使用的类型键。
I am trying to assign a custom type as a key for std::map. Here is the type which I am using as key.
struct Foo
{
Foo(std::string s) : foo_value(s){}
bool operator<(const Foo& foo1) { return foo_value < foo1.foo_value; }
bool operator>(const Foo& foo1) { return foo_value > foo1.foo_value; }
std::string foo_value;
};
与 std :: map 配合使用时, 。
error C2678: binary '<' : no operator found which takes a left-hand operand of type 'const Foo' (or there is no acceptable conversion) c:\program files\microsoft visual studio 8\vc\include\functional 143
如果我像下面改变结构,一切都工作。
If I change the struct like the below, everything worked.
struct Foo
{
Foo(std::string s) : foo_value(s) {}
friend bool operator<(const Foo& foo,const Foo& foo1) { return foo.foo_value < foo1.foo_value; }
friend bool operator>(const Foo& foo,const Foo& foo1) { return foo.foo_value > foo1.foo_value; }
std::string foo_value;
};
除了让操作符重载为 friend ,没有任何变化。我想知道为什么我的第一个代码不工作?
Nothing changed except making the operator overloads as friend. I am wondering why my first code is not working?
任何想法?
推荐答案
我怀疑你需要
bool operator<(const Foo& foo1) const;
请注意 const
在参数之后,这是使your(比较中的左侧)对象常量。
Note the const
after the arguments, this is to make "your" (the left-hand side in the comparison) object constant.
原因只需要一个操作符它足以实现所需的顺序。为了回答抽象的问题一定要在b之前来吗?它足以知道a是否小于b。
The reason only a single operator is needed is that it is enough to implement the required ordering. To answer the abstract question "does a have to come before b?" it is enough to know whether a is less than b.
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