如何使用Windows API在C ++中PlaySound? [英] How to PlaySound in C++ using Windows API?
问题描述
我尝试在我的编码中播放音乐文件,但失败。我有我的音乐文件在同一个文件夹保存.cpp文件。
I try to play a music file in my coding, but failed. I have my music file in the same folder which save .cpp file.
有人可以帮助我吗?
我的代码是:
#include <iostream>
#include <windows.h>
int main() {
PlaySound("kenny g.WAV", NULL, SND_ASYNC);
}
推荐答案
路径,请确保您发送的文件名(使用SND_FILENAME标志),并暂停程序足够长的时间播放声音文件(例如,使用getchar())。您需要在项目设置中链接winmm.lib库,并在标题中包含#include windows.h和mmsystem.h。
You need to use the absolute path, make sure that you're sending a filename (use SND_FILENAME flag), and pause the program long enough to play the sound file (e.g., use getchar()). You need to link the winmm.lib library in your project settings, and #include windows.h and mmsystem.h in the header.
#include <windows.h>
#include <mmsystem.h>
int main() {
PlaySoundA((LPCSTR) "C:\\kenny g.WAV", NULL, SND_FILENAME | SND_ASYNC);
getchar();
}
API: http://msdn.microsoft.com/en-us/library/ms712879(VS.85).aspx
这应该是。让我知道,谢谢!
API: http://msdn.microsoft.com/en-us/library/ms712879(VS.85).aspx
That should be it. Let me know, thanks!
这篇关于如何使用Windows API在C ++中PlaySound?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!