将8个字符从内存加载到__m256变量作为打包的单精度浮点数 [英] Loading 8 chars from memory into an __m256 variable as packed single precision floats
问题描述
我正在优化一个图像上的高斯模糊的算法,我想用下面的代码中的float缓冲区[8]替换一个__m256固有变量。
I am optimizing an algorithm for Gaussian blur on an image and I want to replace the usage of a float buffer[8] in the code below with an __m256 intrinsic variable. What series of instructions is best suited for this task?
// unsigned char *new_image is loaded with data
...
float buffer[8];
buffer[x ] = new_image[x];
buffer[x + 1] = new_image[x + 1];
buffer[x + 2] = new_image[x + 2];
buffer[x + 3] = new_image[x + 3];
buffer[x + 4] = new_image[x + 4];
buffer[x + 5] = new_image[x + 5];
buffer[x + 6] = new_image[x + 6];
buffer[x + 7] = new_image[x + 7];
// buffer is then used for further operations
...
//What I want instead in pseudocode:
__m256 b = [float(new_image[x+7]), float(new_image[x+6]), ... , float(new_image[x])];
推荐答案
如果您使用AVX2,可以使用PMOVZX在256b寄存器中将字符零扩展为32位整数。
If you're using AVX2, you can use PMOVZX to zero-extend your chars into 32bit integers in a 256b register. From there, conversion to float can happen in-place.
; rsi = new_image
VPMOVZXBD ymm0, [rsi] ; or SX to sign-extend (Byte to DWord)
VCVTDQ2PS ymm0, ymm0 ; convert to packed foat
My answer on Scaling byte pixel values (y=ax+b) with SSE2 (as floats)? may be relevant. The pack-back-to-bytes afterward part is semi-tricky if doing it with AVX2 packssdw/packuswb
, because they work in-lane, unlike vpmovzx
.
由于这个答案,提交了两个gcc错误:
Two gcc bugs submitted because of this answer:
- SSE / AVX movq加载(_mm_cvtsi64_si128)未折叠到pmovzx
- x86
MOVQ m64,%xmm
在32位模式。 (TODO:为clang / LLVM也报告此事)
- SSE/AVX movq load (_mm_cvtsi64_si128) not being folded into pmovzx
- No intrinsic for x86
MOVQ m64, %xmm
in 32bit mode. (TODO: report this for clang/LLVM as well?)
,而不是AVX2,应该:
With only AVX1, not AVX2, you should do:
VPMOVZXBD xmm0, [rsi]
VPMOVZXBD xmm1, [rsi+4]
VINSERTF128 ymm0, ymm0, xmm1, 1 ; put the 2nd load of data into the high128 of ymm0
VCVTDQ2PS ymm0, ymm0 ; convert to packed foat. Yes, works without AVX2
你当然不需要float数组,只是 __ m256
向量。
You of course never need an array of float, just __m256
vectors.
我实际上找不到一种方法来做到这一点内在性是安全的(避免加载期望的8B -O0
)和最佳(使用 -O3
创建好代码)。
I can't actually find a way to do this with intrinsics that is both safe (avoids loading outside the desired 8B with -O0
) and optimal (makes good code with -O3
).
没有固有的使用SSE4.1 pmovsx
/ pmovzx
__ m128i
源操作数。然而,他们只读取他们实际使用的数据量。与 punpck *
不同,您可以在页面的最后一个8B上使用它,而不会出错。 (和非AVX版本的未对齐地址)。
There's no intrinsic to use SSE4.1 pmovsx
/ pmovzx
as a load, only with a __m128i
source operand. However, they only read the amount of data they actually use. Unlike punpck*
, you can use this on the last 8B of a page without faulting. (And on unaligned addresses even with the non-AVX version).
movq
5.3没有看到它,仍然将负载折叠成 vpmovzx
的内存操作数。所以函数编译成3个指令。 clang 3.6将movq折叠成pmovzx的内存操作数,但是clang 3.5.1不。 ICC13也制作了最佳代码。
There an intrinsic for movq
, but gcc 5.3 doesn't see through it and still fold the load into a memory operand for vpmovzx
. So the function is compiled to 3 instructions. clang 3.6 does fold the movq into a memory operand for pmovzx, but clang 3.5.1 does't. ICC13 also makes optimal code.
这里是我提出的邪恶的解决方案。不要使用此, #ifdef __OPTIMIZE __
是错误。
So here's the evil solution I've come up with. Don't use this, #ifdef __OPTIMIZE__
is Bad.
#if !defined(__OPTIMIZE__)
// Making your code compile differently with/without optimization is a TERRIBLE idea
// great way to create Heisenbugs that disappear when you try to debug them.
// Even if you *plan* to always use -Og for debugging, instead of -O0, this is still evil
#define USE_MOVQ
#endif
__m256 load_bytes_to_m256(uint8_t *p)
{
#ifdef USE_MOVQ // compiles to an actual movq then movzx reg, reg with gcc -O3
__m128i small_load = _mm_cvtsi64_si128( *(uint64_t*)p );
#else // USE_LOADU // compiles to a 128b load with gcc -O0, potentially segfaulting
__m128i small_load = _mm_loadu_si128( (__m128i*)p );
#endif
__m256i intvec = _mm256_cvtepu8_epi32( small_load );
//__m256i intvec = _mm256_cvtepu8_epi32( *(__m128i*)p ); // compiles to an aligned load with -O0
return _mm256_cvtepi32_ps(intvec);
}
启用USE_MOVQ后, gcc -O3
(v5.3.0)emit
With USE_MOVQ enabled, gcc -O3
(v5.3.0) emits
load_bytes_to_m256(unsigned char*):
vmovq xmm0, QWORD PTR [rdi]
vpmovzxbd ymm0, xmm0
vcvtdq2ps ymm0, ymm0
ret
愚蠢的 vmovq
。如果你让它使用 loadu_si128
版本,它会做出很好的优化代码。
The stupid vmovq
is what we want to avoid. If you let it use the loadu_si128
version, it will make good optimized code.
使用内在函数编写仅含AVX1的版本对于读者来说是一个无趣的练习。你要求指令,而不是内在性,这是一个地方,在内在性有一个差距。必须使用 _mm_cvtsi64_si128
,以避免可能从界外地址加载是愚蠢的,IMO。我想要能够根据它们映射到的指令来考虑内在函数,加载/存储内在函数通知编译器关于对齐保证或缺少它们。不必使用内在的指令我不想是很蠢。
Writing the AVX1-only version with intrinsics is left as an un-fun exercise for the reader. You asked for "instructions", not "intrinsics", and this is one place where there's a gap in the intrinsics. Having to use _mm_cvtsi64_si128
to avoid potentially loading from out-of-bounds addresses is stupid, IMO. I want to be able to think of intrinsics in terms of the instructions they map to, with the load/store intrinsics as informing the compiler about alignment guarantees or lack thereof. Having to use the intrinsic for an instruction I don't want is pretty dumb.
另请注意,如果您正在查看Intel insn参考手册,movq有两个单独的条目:
Also note that if you're looking in the Intel insn ref manual, there are two separate entries for movq:
-
movd / movq,可以有整数寄存器作为src / dest操作数的版本(
66 REX.W 0F 6E
(或VEX.128.66.0F.W1 6E
)(V)MOVQ xmm,r / m64)。这是您将找到可以接受64位整数的内在。
movd/movq, the version that can have an integer register as a src/dest operand (
66 REX.W 0F 6E
(orVEX.128.66.0F.W1 6E
) for (V)MOVQ xmm, r/m64). That's where you'll find the intrinsic that can accept a 64bit integer.
movq:可以有两个xmm寄存器作为操作数的版本。这一个是MMXreg - > MMXreg指令的扩展,也可以像MOVDQU一样加载/存储。其操作码 F3 0F 7E
( VEX.128.F3.0F.WIG 7E
)for MOVQ xmm,xmm / m64)
。这里列出的唯一内在的是 m128i _mm_mov_epi64(__ m128i a)
用于在复制向量时将向量的高64b置零。
movq: the version that can have two xmm registers as operands. This one is an extension of the MMXreg -> MMXreg instruction, which can also load/store, like MOVDQU. Its opcode F3 0F 7E
(VEX.128.F3.0F.WIG 7E
) for MOVQ xmm, xmm/m64)
. The only intrinsic listed here is the m128i _mm_mov_epi64(__m128i a)
for zeroing the high 64b of a vector while copying it.
这真的很蠢。 gcc甚至不为32位目标定义 _mm_cvtsi64_si128
。 vmovq xmm,r / m64
当然不能在32位模式下编码,因为它依赖于VEX.W(或非AVX编码的REX前缀)可以将64位寄存器编码为源,而不是64位存储器位置。你可以使用内部函数来加载到MMX寄存器,然后mmx - > xmm,然后 _mm_mov_epi64
,但它可能不会优化通过mmx寄存器的反弹。
This is really dumb. gcc doesn't even define _mm_cvtsi64_si128
for 32bit targets. vmovq xmm, r/m64
of course isn't encodable in 32bit mode, since it relies on VEX.W (or a REX prefix for the non-AVX encoding), and could encode a 64bit register as a source, instead of a 64bit memory location. You could maybe use the intrinsic for a load into an MMX register, then mmx -> xmm, then _mm_mov_epi64
, but it probably wouldn't optimize away the bounce through the mmx register.
ICC13定义 _mm_cvtsi64_si128
为32位,但是 -O0
它编译为2x vmovd
+ vpunpckldq
。但它确实可以使用 vmovq
和 -O3
,(用于单独的测试功能),甚至在32位模式下。所以它不卡住模仿的braindead方式。
ICC13 does define _mm_cvtsi64_si128
for 32bit, but with -O0
it compiles to 2xvmovd
+ vpunpckldq
. It does manage to use vmovq
with -O3
, though, (for a separate test function) even in 32bit mode. So it isn't stuck emulating the braindead way.
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