优选cmake项目结构 [英] preferred cmake project structure

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本文介绍了优选cmake项目结构的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想有以下结构 A - > B - > C ,其中:




  • C ,第三方库的包装器,非常
    的基本代码等。

  • B 是常见的类,函数和数据

  • / ul>

    我想方便地重用 C B(+ C)在未来在我的其他项目。此外,我有以下要求:


    1. 由于所有三个项目都在进行中,我想有能力建立 C C + B C + B + A 一个镜头。

    2. 我宁愿静态链接超过动态,因此 C C + / code>将是静态库, C + B + A 将是可执行文件

    3. cmake列表和配置文件简单干净。我在官方wiki和互联网上发现的例子都是相当大和怪异的。

    4. 如果它不需要改变多于几行,这将是巨大的更改 A B C 的位置文件系统。

    5. 所有这三个组件都使用google-test,但我不确定是否对项目布局很重要。

    我对cmake很新鲜,我甚至不明白是否更好写 XXXConfig.cmake FindXXX.cmake 文件。另外,我不知道,我应该如何使用 X_INCLUDE_DIRS 传递从子组件到父组件的相对路径。

    解决方案

    首先我必须承认我同意@Tsyvarev。您的CMake环境应适合您的流程/工作流程,并应考虑项目规模和团队结构。



    因此,这个问题的这部分很难回答我将专注于技术部分:


    1. CMake必须知道依赖关系的位置 - 相对或绝对 - by


    2. 为了使您的CMake文件尽可能简单,我建议将您的CMake代码分成单独的专用文件:


      • 首选工具链文件 if(SomeCompiler)语句

      • 将共同/重复代码零件移动为

      • 将复杂的非目标特定代码零件移动到自己的(CMake)脚本文件中




    示例代码



    请求 find_package()变体,使用在CMake项目中使用CMake启用的库和上面列出的内容:



    MyCommonCode.cmake





     
    文件(
    WRITE$ {CMAKE_CURRENT_BINARY_DIR} / $ {_ target} Config.cmake

    include(\\ $ \ {CMAKE_CURRENT_LIST_DIR\} /${_target}Targets.cmake\)
    set_property(
    TARGET $ {_ target}
    APPEND PROPERTY
    INTERFACE_INCLUDE_DIRECTORIES \$ {_ include_dir} \




    export(
    TARGETS $ {_ target}
    FILE$ {CMAKE_CURRENT_BINARY_DIR} / $ {_ target} Targets.cmake
    EXPORT_LINK_INTERFACE_LIBRARIES

    export(PACKAGE $ {_ target})
    endfunction(my_export_target)

    C / CMakeLists.txt

      include(MyCommonCode。 cmake)
    ...
    my_export_target(C$ {CMAKE_CURRENT_SOURCE_DIR} / include)


    $ b b

    B / CMakeLists.txt

      include(MyCommonCode.cmake)

    find_package(C REQUIRED)
    ...
    target_link_libraries(BC)
    my_export_target(B$ {CMAKE_CURRENT_SOURCE_DIR} / include)



    A / CMakeLists.txt

     code> include(MyCommonCode.cmake)

    find_package(B REQUIRED)
    ...
    target_link_libraries(AB)

    这将保持所有3个构建环境分离,只共享相对静态的 MyCommonCode.cmake 文件。所以在这种方法中,我到目前为止还没有涵盖你的第一点,但建议使用外部脚本链接/触发您的A / B / C的构建步骤。


    I would like to have the following structure A -> B -> C, where:

    • C is boilerplate code, wrappers for third-party libraries, very basic code etc.
    • B is the common classes, functions and data structures specific to the project's domain.
    • A is the project itself.

    I would like to make it easy to reuse C or B(+C) in future in my other projects. In addition, I have the following requirements:

    1. As all three projects are in-progress, I would like to have an ability to build C, C+B and C+B+A in one shot.
    2. I would prefer the static linkage over dynamic, so that C and C+B would be static libraries, and C+B+A would be the executable
    3. I would like to keep cmake lists and config files simple and clean. Examples which I found in the official wiki and over the internet are pretty big and monstrous.
    4. It would be great if it won't require changing more than a couple of lines if I'd change the locations of A, B or C in the filesystem.
    5. All these three components are using google-test, but I'm not sure if it is important for the project layout.

    I am pretty new to cmake and I don't even understand is it better to write XXXConfig.cmake or FindXXX.cmake files. Also, I am not sure, how should I pass relative paths from subcomponent to the parent component using X_INCLUDE_DIRS.

    解决方案

    First I have to admit that I agree with @Tsyvarev. Your CMake environment should fit to your processes/workflow and should take project sizes and team structure into account. Or generally speaking the environment CMake will be used in. And this tends to be - in a positive way - very alive.

    So this part of your question is difficult to answer and I'll concentrate on the technical part:

    1. CMake has to know the location of the dependencies - relative or absolute - by
    2. To keep your CMake files as simple as possible I would recommend to group your CMake code into separate dedicated files:
      • Prefer toolchain files over if(SomeCompiler) statements
      • Move common/repeating code parts as function() bodies into a shared CMake include file
      • Move complex non-target specific code parts into their own (CMake) script files

    Example Code

    Since you have specifically asked for the find_package() variant, taking Use CMake-enabled libraries in your CMake project and the things listed above:

    MyCommonCode.cmake

    cmake_policy(SET CMP0022 NEW)
    
    function(my_export_target _target _include_dir)
        file(
            WRITE "${CMAKE_CURRENT_BINARY_DIR}/${_target}Config.cmake"
            "
                include(\"\$\{CMAKE_CURRENT_LIST_DIR\}/${_target}Targets.cmake\")
                set_property(
                    TARGET ${_target} 
                    APPEND PROPERTY 
                        INTERFACE_INCLUDE_DIRECTORIES \"${_include_dir}\"
                )
            "
        )
    
        export(
            TARGETS ${_target} 
            FILE "${CMAKE_CURRENT_BINARY_DIR}/${_target}Targets.cmake"
            EXPORT_LINK_INTERFACE_LIBRARIES
        )
        export(PACKAGE ${_target}) 
    endfunction(my_export_target)
    

    C/CMakeLists.txt

    include(MyCommonCode.cmake)
    ...
    my_export_target(C "${CMAKE_CURRENT_SOURCE_DIR}/include")
    

    B/CMakeLists.txt

    include(MyCommonCode.cmake)
    
    find_package(C REQUIRED)
    ...
    target_link_libraries(B C)
    my_export_target(B "${CMAKE_CURRENT_SOURCE_DIR}/include")
    

    A/CMakeLists.txt

    include(MyCommonCode.cmake)
    
    find_package(B REQUIRED)
    ...
    target_link_libraries(A B)
    

    This keeps all 3 build environments separate, only sharing the relatively static MyCommonCode.cmake file. So in this approach I have so far not covered your first point, but would recommend the use of a external script to chain/trigger your build steps for A/B/C.

    这篇关于优选cmake项目结构的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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