快速,模板化,C ++ Octree实现 [英] Fast, templated, C++ Octree implementation

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问题描述

我一直在搜索高和低(大多在谷歌)一个快速,高效,模板化(即与STL类似的属性)octree实现,没有成功。我想在一个3D场景图的上下文中使用这个。

I've been searching high and low (mostly on google) for a fast, efficient, templated (ie. with STL-like properties) octree implementation, without success. I want to use this in the context of a 3D scene graph.

这样的事情存在,还是人们通常会自己滚动?我希望我的朋友在stackoverflow将知道在哪里找到一个。

Does such a thing exist, or do people generally roll their own? I'm hoping my friends at stackoverflow will know where to find one.

推荐答案

检查这一个: http://svn.pointclouds.org/pcl/trunk/octree/

Check this one out: http://svn.pointclouds.org/pcl/trunk/octree/

更新的链接: https:/ /github.com/PointCloudLibrary/pcl/tree/master/octree

这篇关于快速,模板化,C ++ Octree实现的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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