是否可以在编译时读取文件? [英] Is it possible to read a file at compile time?

查看:93
本文介绍了是否可以在编译时读取文件?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想知道是否可能在C ++ 11/14在编译时实际读取文件。例如,下面的代码只有编译成功才能成功读取该文件。

  constexpr std :: string shader_source = load 〜/ foo.glsl);你认为这是可能的吗?


p>

解决方案

我知道我可以使用一些自定义工具在构建应用程序时执行此操作。 基于teivaz的想法,我想知道通常的stringize after expansion技巧是否可以工作:

  #define STRINGIZE ...)#__VA_ARGS__ 
#define EXPAND_AND_STRINGIZE(...)STRINGIZE(__ VA_ARGS__)

constexpr std :: string shader_source = EXPAND_AND_STRINGIZE(
#include〜/ .foo .glsl
);






仍然,我会去一个常规的 extern const char [] 声明由链接器解析到内容。文章将文件嵌入可执行文件(又称Hello World),版本5967 有一个例子:

 #objcopy --input binary \ 
--output elf32- i386 \
--binary-architecture i386 data.txt data.o

应该更改 - output - binary-architecture 命令以匹配您的平台。对象文件中的文件名以符号名称结尾,因此您可以这样使用:

  #include< stdio .h> 

/ *这里data来自文件名data.o * /
externCchar _binary_data_txt_start;
externCchar _binary_data_txt_end;

main()
{
char * p =& _binary_data_txt_start;

while(p!=& _binary_data_txt_end)putchar(* p ++);
}


I am wondering if it is possible in C++11/14 to actually read files at compile time. For example the following code will only compile if it can successfully read the file.

constexpr std::string shader_source = load("~/foo.glsl");

Do you think this could be possible?

I know that I could do this with some custom tool when building my application.

解决方案

Building on teivaz's idea, I wonder if the usual "stringize after expansion" trick will work:

#define STRINGIZE(...) #__VA_ARGS__
#define EXPAND_AND_STRINGIZE(...) STRINGIZE(__VA_ARGS__)

constexpr std::string shader_source = EXPAND_AND_STRINGIZE(
#include "~/.foo.glsl"
);


Still, I would go for a conventional extern const char[] declaration resolved to the content by the linker. The article "Embedding a File in an Executable, aka Hello World, Version 5967" has an example:

# objcopy --input binary \
          --output elf32-i386 \
          --binary-architecture i386 data.txt data.o

Naturally you should change the --output and --binary-architecture commands to match your platform. The filename from the object file ends up in the symbol name, so you can use it like so:

#include <stdio.h>

/* here "data" comes from the filename data.o */
extern "C" char _binary_data_txt_start;
extern "C" char _binary_data_txt_end;

main()
{
    char*  p = &_binary_data_txt_start;

    while ( p != &_binary_data_txt_end ) putchar(*p++);
}

这篇关于是否可以在编译时读取文件?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆