在Visual Studio中C ++指向类数据成员的指针的地址 [英] Address of C++ pointer to class data member in Visual Studio

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问题描述

我在阅读这本书 C ++对象模型。在书中有一个例子:

I'm reading the book Inside the C++ Object Model. In the book there's an example like:

struct Base1
{
    int v1;
};

struct Base2
{
    int v2;
};

class Derived : public Base1, public Base2 {};

printf("&Derived::v1 = %p\n", &Derived::v1);        // Print 0 in VS2008/VS2012
printf("&Derived::v2 = %p\n", &Derived::v2);        // Print 0 in VS2008/VS2012

在上面的代码中,打印地址Derived :: v1 & Derived :: v2将都是 0 。但是,如果通过变量打印相同的地址:

In the previous code, the print of address Derived::v1 & Derived::v2 will both be 0. However, if print the same address via a variable:

int Derived::*p;
p = &Derived::v1;
printf("p = %p (&Derived::v1)\n", p);        // Print 0 in VS2008/VS2012 as before
p = &Derived::v2;
printf("p = %p (&Derived::v2)\n", p);        // Print 4 in VS2008/VS2012

通过检查& Derived :: v1和p

By examining the size of &Derived::v1 and p, I get 4 in both.

// Both are 4
printf("Size of (&Derived::v1) is %d\n", sizeof(&Derived::v1));
printf("Size of p is %d\n", sizeof(p));

Derived :: v1的地址为 0 ,但地址of Derived :: v2将为 4 。我不明白为什么& Derived :: v2在分配给变量时变为 4

The address of Derived::v1 will be 0, but the address of Derived::v2 will be 4. I don't understand why &Derived::v2 became 4 when assign it to a variable.

检查汇编代码,查询Derived :: v2的地址,它被翻译成 0 ;但是当它分配给一个变量时,它被转换为一个 4

Examine the assembly code, when directly query the address of Derived::v2, it is translated to a 0; but when assign it to a variable, it gets translated to a 4.

我在VS2008& VS2012,结果是一样的。所以我认为必须有一些理由让微软选择这样的设计。

I tested it on both VS2008 & VS2012, the result is the same. So I think there's must be some reason to make Microsoft choose such design.

如果你这样做:

d1.*(&Derived::v2) = 1;

显然& Derived :: v2 不是 0 。为什么编译器区分这两种情况?

Apparently &Derived::v2 is not 0. Why does the compiler distinguish this two cases?

任何人都可以告诉后面发生的事情吗?谢谢!

Can anyone please tell the thing happens behind? Thank you!

- 编辑 -

对于那些认为& Derived :: v1 doesn'得到有效的地址。

For those think the &Derived::v1 doesn't get a valid address. Haven't you ever did this?

Derived d1, d2;
d1.*p = 1;
d2.*p = 1;


推荐答案

海报问我这个,也怀疑类似的错误原因。这不是特定于VC ++。

The poster asked me about this, and at first I also suspected similar wrong causes. This is not specific to VC++.

事实证明发生的是,& Derived :: v2 不是 int Derived :: * ,但 int Base2 :: * 零,因为它是相对于Base2的偏移。当你显式地将它转换为 int Derived :: * 时,偏移量被更正。

It turns out that what's happening is that the type of &Derived::v2 is not int Derived::*, but int Base2::*, which naturally does have an offset of zero because it's the offset with respect to Base2. When you explicitly convert it to an int Derived::*, the offset is corrected.

VC ++或GCC或Clang ...我正在使用stdio / printf作为海报使用。

Try this code on VC++ or GCC or Clang... I'm sticking with stdio/printf as the poster was using.

struct Base1 { int a; };
struct Base2 { int b; };
struct Derived : Base1, Base2 { };

#include <cassert>
#include <cstdio>
#include <typeinfo>
using namespace std;

int main () {

   printf( "%s\n", typeid(&Derived::a).name() );  // mentions Base1
   printf( "%s\n", typeid(&Derived::b).name() );  // mentions Base2

   int Derived::* pdi = &Derived::b;  // OK
   int Base2::*   p2i = &Derived::b;  // OK
   //int Base1::* p1i = &Derived::b;  // ERROR

   assert( sizeof(int*) == sizeof(pdi) );
   printf( "%p %p", p2i, pdi );  // prints "(nil) 0x4" using GCC 4.8 at liveworkspace.org

}

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