可变模板算子<< [英] Variadic template operator<<
问题描述
我想改变我的一些功能 foo()
到运算符<<()
只是为了得到一些半C /半C ++代码看起来更像C ++。不过,发生以下变数步骤:
template< class ... T>
inline const size_t foo(const T& ... data){
return sizeof ...(T);
}
struct bar {
template< class ... T>
inline const size_t operator<<(const T& ... data){
return sizeof ...(T);
}
};
int main(int argc,char * argv []){
bar a;
std :: cout<< >>>>>长度< foo(1,2,3)<< std :: endl;
std :: cout<< >>>>>长度< (a <1 <2)<1。 std :: endl;
std :: cout<< >>>>>长度< (a <1 <2 <3)<1。 std :: endl;
std :: cout<< >>>>>长度< (a <1 <2 <3 <4)<1。 std :: endl;
}
从输出:
$ ./a.out
>>>长度3
>>>>长度4
>>>> length 32
>>>>长度512
我总结第一个计算是在 a< 1
,并且随后的值相应地移位。然而,我没有看到我可以重写 foo()
,因为提供了一个运算符<<()$ c $当然,不改变
foo()的用户 > semantics。
如果没有办法将 class T ...
作为参数传递给运算符<<()
,该函数自然效率低于 foo()
,因为它将被调用多次。是否有任何合理的C ++结构,或坚持 foo()
是唯一/最好的选择吗?
上下文:
这些 foo()
函数是网络通信的发送者/接收者。我认为最好使用<
提供更多的C ++接口和发送者/接收者流, >
运算符 - 除了使用常规函数 foo(...)
。
在关联性方面,以下是等同的(
code><< 和>>
是从左到右的关联): a< 1<< 2
(a << 1)< 2
调用 a< 1 调用您的用户定义的运算符,然后返回
size_t
。这就是为什么下一次调用的类型如下: size_t<< int
(这是一个简单的按位移位)。
您需要使用表达式模板。思路如下( 此处的示例 ):
模板< typename ... args>
struct stream_op
{
};
template< typename ... A,typename B>
stream_op< A ...,B> operator<<<<(stream_op< A ...> a,B b)
{
// Do stuff
}
因此,发生以下情况( a 为
stream_op< code>):
a< 1<< 2
------
|
v
------------------------------------------ -
stream_op< int>运算符<<(stream_op<>,int)< 2
-------------- ---
| |
| + --------------------------- +
vv
------------- - ---
stream_op< int> << int
-------------- ---
| |
| + --------------------------- +
+ ---------------- ------------ + |
v v
-------------- ---
stream_op< int,int> operator<<(stream_op< int>,int)
------------------
|
v
------------------
stream_op< int,int> // < - 预期结果
然后你只需要一个方法转换 stream_op
到int(或任何你想要的)。
关于性能的说明:使用这些表达式模板,是在类型中编码的,因此通常应该像直接调用 foo(...)
一样快。
I'm trying to change some of my functions foo()
into operator<<()
, simply for the sake of getting some "half C/half C++" code to look more like C++. Happens, though, I've got stuck at the following transformation step:
template <class... T>
inline const size_t foo(const T&... data) {
return sizeof...(T);
}
struct bar {
template <class... T>
inline const size_t operator<<(const T&... data) {
return sizeof...(T);
}
};
int main(int argc, char *argv[]) {
bar a;
std::cout << ">>> length " << foo(1, 2, 3) << std::endl;
std::cout << ">>> length " << (a << 1 << 2) << std::endl;
std::cout << ">>> length " << (a << 1 << 2 << 3) << std::endl;
std::cout << ">>> length " << (a << 1 << 2 << 3 << 4) << std::endl;
}
From the output:
$ ./a.out
>>> length 3
>>> length 4
>>> length 32
>>> length 512
I conclude the first computation is performed upon a << 1
, and the subsequent values are shifted accordingly. Yet, I'm failing to see how I could rewrite foo()
, as to provide a operator<<()
interface to users of struct bar
-- of course, without changing foo()
semantics.
In case there's no way to pass class T...
as parameter to operator<<()
, the function would be naturally less efficient than foo()
, as it would be called many times. Is there any reasonable C++ construct for this, or sticking to foo()
is the only/best option here?
Context:
These foo()
functions are senders/receivers to network communication. I thought that would be better to provide a more "C++" interface, with a sender/receiver stream, writable/readable using <<
and >>
operators -- other than using regular functions foo(...)
.
The language is doing what you are asking it to do.
With associativity, the following are equivalent (<<
and >>
are left-to-right associative):
a << 1 << 2
(a << 1) << 2
The call a << 1
calls your user-defined operator, which in turn returns a size_t
. That's why the types for next call are the following: size_t << int
(which is a simple bitwise shift).
You need to use expression templates. The idea is the following (live example here):
template<typename... args>
struct stream_op
{
};
template<typename... A, typename B>
stream_op<A..., B> operator<<(stream_op<A...> a, B b)
{
// Do stuff
}
So, the following occur (with a
as a stream_op<>
):
a << 1 << 2
------
|
v
-------------------------------------------
stream_op<int> operator<<(stream_op<>, int) << 2
-------------- ---
| |
| +---------------------------+
v v
-------------- ---
stream_op<int> << int
-------------- ---
| |
| +---------------------------+
+----------------------------+ |
v v
-------------- ---
stream_op<int,int> operator<<(stream_op<int>, int)
------------------
|
v
------------------
stream_op<int,int> // <- Expected result
Then you just have to put a method to convert stream_op
to int (or to whatever you want).
A note on performances: with these expression templates, a part of the data is encoded in the type, so normally it should be as fast as a direct call to foo(...)
.
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