使用节点实现重新填充堆栈 [英] Refill Stack using Node Implementation
问题描述
在我把它全部关闭后,我很难再次填充堆叠,以便将其打印出来。我使用节点实现所以我认为这个事实是什么让我困惑。任何建议都会感谢,谢谢。
这是我原来的堆栈:print()
//打印Gumball信息字段(颜色和计数器)的函数
void Stack :: print()
{
Node * p;
键入x;
while(top!= NULL){
p = top;
x = p - >获取信息();
cout<< < x.color<< < < x.counter < endl endl;
top = p - > getnext();
}
return;
}
这是我试图循环并存储在temp中的堆栈。它编译但仍然不工作作为假设
void Stack :: print()
{
Node * p,* q;
键入x,x_temp;
while(top!= NULL){
p = top;
x = p - >获取信息();
cout<< < x.color<< < < x.counter < endl endl;
x_temp = x;
q = top
top = p - > getnext();
}
while(top!= NULL){
q - > setinfo(x_temp);
q - > setnext(top);
top = q;
}
return;
}
< div:stack = print 显示一个当前的snapshop你的堆栈,所以它没有业务修改任何
堆栈
的成员变量。没有必要做一个备份的堆栈和恢复它。 而不是让顶部
成员变量向下遍历堆栈,初始化局部节点
指针与 top
相同,
换句话说, top
应该是只读(不可变的) code> print 成员函数。要强制成员函数不能修改任何成员变量,可以通过在成员函数声明的末尾添加 const
关键字来使成员函数不可变。
示例:
// Const成员函数强制堆栈保持未修改
void Stack :: print()const
{
Node * p = top; //使p最初指向堆栈的顶部
键入x;
while(p!= NULL){
x = p - >获取信息();
cout<< < x.color<< < < x.counter < endl endl;
p = p-> getNext(); //使p沿着堆栈向下到达下一个节点。
}
}
I'm having a hard time refilling the stack after i take it all off in order to print it out. I am using node implementation so i think this fact is what is confusing me. Any suggestions would be appreciated, thank you.
This is my original stack::print()
// Function to print Gumball info field (color and counter)
void Stack::print()
{
Node *p;
Type x;
while(top != NULL) {
p = top;
x = p -> getinfo();
cout << " " << x.color << " " << " " << x.counter << endl << endl;
top = p -> getnext();
}
return;
}
This is my stack with my attempt to loop and store in temp. It compiles but still is not working as suppose to
void Stack::print() { Node *p,*q; Type x,x_temp; while(top != NULL) { p = top; x = p -> getinfo(); cout << " " << x.color << " " << " " << x.counter << endl << endl; x_temp = x; q = top; top = p -> getnext(); } while(top != NULL) { q -> setinfo(x_temp); q -> setnext(top); top = q; } return; }
Stack::print
shows a current "snapshop" of your stack, so it has no business modifying any of Stack
's member variables. There's no need to make a "backup" of the stack and to restore it. You just have to walk down the stack in a manner that doesn't disturb the stack.
Instead of making the top
member variable walk down the stack, initialize a local Node
pointer to be the same as top
and make the local pointer walk down the stack.
In other words, top
should be read-only (immutable) within your print
member function. To enforce that a member function must not modify any member variables, you can make the member function immutable by adding the const
keyword at the end of your member function declaration.
Example:
// Const member function enforces that the Stack remain unmodified
void Stack::print() const
{
Node *p = top; // Make p initially point to the top of the stack
Type x;
while(p != NULL) {
x = p -> getinfo();
cout << " " << x.color << " " << " " << x.counter << endl << endl;
p = p->getNext(); // Make p walk down the stack to the next Node.
}
}
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