C ++默认初始化和值初始化:这是哪个,它被称为何时以及如何可靠地初始化模板类型成员 [英] C++ default initialization and value initialization: which is which, which is called when and how to reliably initialize a template-type member

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问题描述

我的问题与有些重叠,几个其他类似的。这些有一些很好的答案,但我已经阅读他们,我仍然困惑,所以请不要考虑这个问题一式两份。

My question somewhat overlaps with this and several other similar ones. Those have some great answers, but I've read them and I'm still confused, so please don't consider this question a duplicate.

所以,我有以下代码:

class A {
    public: int _a;
}

void main()
{
    A inst1;
    A* inst2 = new A;
    A* inst3 = new A();
}

未初始化在 inst1 inst2 中,并初始化为 0 inst3
调用哪个初始化,为什么代码工作?请考虑我的帐户我手头没有C ++ 03标准,但我有最后的C ++ 11草稿(我编程的'03标准,虽然),所以引用'03标准或引用'11是最受欢迎的。

_a is left uninitialized in inst1 and inst2 and is initialized to 0 in inst3. Which initialization is called which, and why does the code work as it does? Please take into I account I don't have a C++ 03 standard at hand, but I have the last C++ 11 draft (I'm programming by '03 standard, though), so quotations of the '03 standard or references to '11 are most welcome.

P。这个研究的原始任务是正确地初始化任意模板类型 T 的成员。

P. S. The original task behind this research was to correctly zeto-initialize a member of arbitrary template type T.

推荐答案

不难:

A x;
A * p = new A;

这两个是默认初始化。因为你没有用户定义的构造函数,这只是意味着所有成员都是默认初始化的。默认初始化基本类型如 int 表示无初始化。

These two are default initialization. Since you don't have a user-defined constructor, this just means that all members are default-initialized. Default-initializing a fundamental type like int means "no initialization".

下一页:

A * p = new A();

这是值初始化。 (我不认为在C ++ 98/03有一个自动版本,虽然在C ++ 11你可以说 A x {}; 此外, A x = A(); 实际上足够接近,尽管是复制初始化 A x((A()))

This is value initialization. (I don't think there exists an automatic version of this in C++98/03, though in C++11 you can say A x{};, and this brace-initialization becomes value-initialization. Moreover, A x = A(); is close enough practically despite being copy-initialization, or A x((A())) despite being direct-initialization.)

同样,在你的情况下,这意味着所有成员都是值初始化的。基本类型的值初始化意味着零初始化,这反过来意味着变量被初始化为零(所有基本类型都具有)。

Again, in your case this just means that all members are value-initialized. Value initialization for fundamental types means zero-initialization, which in turn means that the variables are initialized to zero (which all fundamental types have).

对于类类型的对象,default和initialize都调用默认构造函数。然后发生什么取决于构造函数的初始化器列表,并且游戏继续递归的成员变量。

For objects of class type, both default- and value-initialization invoke the default constructor. What happens then depends on the constructor's initializer list, and the game continues recursively for member variables.

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