如何执行简单放大到Mandelbrot集 [英] How to perform Simple Zoom into Mandelbrot Set
问题描述
我有一个普遍的问题,Mandelbrot设置缩放视图和与它有关的数学。我已经实现了256 X 256窗口大小的mandelbrot集合与值
// ImageWidth = ImageHeight = 256;
double MinRe = -2.0;
double MaxRe = 1.0;
double MinIm = -1.2;
double MaxIm = 1.8;
ComputeMandelbrot();
接下来,我选择一个正方形区域,这些是最左上角的坐标,55)和最右底部尖端(116,99)
所以,我选择 x2 = x1 + 44; y2 = y1 + 44;
如何将这些新坐标转换为复平面?以及新的真实值和虚数值如何改变以便为新的值集计算它?
这是我到目前为止所尝试的..
double Re_factor =(MaxRe-MinRe)/(ImageWidth-1);
double Im_factor =(MaxIm-MinIm)/(ImageHeight-1);
double newMinRe = MinRe +(Re_factor * x1);
double newMaxRe = MaxRe +(Re_factor * x2);
double newMinIm = MinIm +(Im_factor * y1);
double newMaxIm = MaxIm +(Im_factor * y2);
//然后我计算c - real和c-imag值
for(unsigned y = 0; y< ImageHeight; ++ y)
{
double c_im = newMaxIm - y * Im_factor;
for(unsigned x = 0; x< ImageWidth; ++ x)
{
double c_re = newMinRe + x * Re_factor;
// ComputeMandelbrot();
}
}
很难理解数学,并且关于生成'缩放'视图和任何帮助。
这是一个线性缩放。让我们在1D中做。您有屏幕空间(屏幕坐标)和图像空间(在您的情况下,复杂的飞机)
- 屏幕空间= 0,255]
- image space => [-2,1]
将坐标X从屏幕空间转换为图像空间X'
X'=(X / 255)*(1 - (-2))+ / p>
使其更通用
- screen space => [SMin,SMax]
- image space => [IMin,IMax]
X'=( SMin)/(SMax-SMin))*(IMax-IMin)+ IMin
在您的代码中, / p>
double newMinRe = MinRe +(Re_factor * x1);
这相当于我所示。但是你这样做
double newMaxRe = MaxRe +(Re_factor * x2);
这不正确,应为
double newMaxRe = MinRe +(Re_factor * x2);
在您的循环中出现同样的问题,应该是
for(unsigned y = 0; y< ImageHeight; ++ y){
double c_im = MinIm + y * Im_factor;
for(unsigned x = 0; x< ImageWidth; ++ x){
double c_re = MinRe + x * Re_factor;
// ComputeMandelbrot();
}
}
额外的善良的额外细节:为了正确地采样图像空间,我建议这
for(unsigned SX = SMin; x< ; SMax; ++ x){
double k =(double(SX + 0.5)-SMin)/(SMax-SMin);
double IX =(k *(IMax-IMin))+ IMin;
}
+0.5项是在像素中间右取样。 。
I have a general question with the Mandelbrot set "zoom" view and the math pertaining to it. I have implemented the mandelbrot set for the 256 X 256 window size with values
// ImageWidth = ImageHeight = 256;
double MinRe = -2.0;
double MaxRe = 1.0;
double MinIm = -1.2;
double MaxIm = 1.8;
ComputeMandelbrot();
Next, I select a region of square and these are the coordinates for the upper left most tip (76,55), and rightmost bottom tip (116, 99) (square of side 44 is chosen)
so , I choose x2 = x1 + 44 ; y2 = y1 + 44;
How do I translate these new coordinates to the complex plane ? and how would the new real and imaginary values change in order to compute it for the new set of values ?
This is what I have tried so far..
double Re_factor = (MaxRe-MinRe)/(ImageWidth-1);
double Im_factor = (MaxIm-MinIm)/(ImageHeight-1);
double newMinRe = MinRe + (Re_factor* x1);
double newMaxRe = MaxRe + (Re_factor* x2);
double newMinIm = MinIm + (Im_factor* y1);
double newMaxIm = MaxIm + (Im_factor* y2);
// and then I compute c - real and c- imag values
for(unsigned y=0; y<ImageHeight; ++y)
{
double c_im = newMaxIm - y*Im_factor;
for(unsigned x=0; x<ImageWidth; ++x)
{
double c_re = newMinRe + x*Re_factor;
// ComputeMandelbrot();
}
}
I am having a hard time figuring out the math, and also with regards to generating a 'zoom' view and any help is appreciated !!
It's a linear scaling. Let's doing it in 1D. You have the screen space (screen coordinates), and the image space (the complex plane, in your case)
- screen space => [0, 255]
- image space => [-2, 1]
So to convert a coordinate X from screen space to image space X'
X' = (X / 255) * (1 - (-2)) + (-2)
To make it more generic
- screen space => [SMin, SMax]
- image space => [IMin, IMax]
X' = ((X - SMin) / (SMax - SMin)) * (IMax - IMin) + IMin
In your code, you do
double newMinRe = MinRe + (Re_factor* x1);
which is equivalent to what I show. But then you do
double newMaxRe = MaxRe + (Re_factor* x2);
which is not correct, and should be
double newMaxRe = MinRe + (Re_factor* x2);
Same problem in your loop, it should be
for(unsigned y=0; y<ImageHeight; ++y) {
double c_im = MinIm + y*Im_factor;
for(unsigned x=0; x<ImageWidth; ++x) {
double c_re = MinRe + x*Re_factor;
// ComputeMandelbrot();
}
}
Additional detail for extra-goodness : to sample properly the image space , I suggest this
for(unsigned SX = SMin; x < SMax; ++x) {
double k = (double(SX + 0.5) - SMin) / (SMax - SMin);
double IX = (k * (IMax - IMin)) + IMin;
}
The +0.5 term is to sample right in the middle of the pixel...
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