在C ++中指定成员函数作为回调11 [英] Specifying a member function as a callback in C++11

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问题描述

我有以下:

typedef std::function<bool (const std::string&)> SomethingCoolCb;

class ClassA
{
public:
    void OnSomethingCool(const SomethingCoolCb& cb)
    {
        _cb = cb;
    }

private:
    SomethingCoolCb _cb;
};

class ClassB
{
public:
    ClassB();
    bool Juggle(const std::string& arg);

private:
    ClassA _obj;
};

,我想指定ClassB :: Juggle()成员函数作为ClassB :: _obj。在C ++ 11中正确的方法是(在ClassB的构造函数中):

and I want to specify the ClassB::Juggle() member function as the callback to ClassB::_obj. Would the proper way to do that in C++11 be (in ClassB's constructor):

ClassB::ClassB()
{
    _obj.OnDoSomethingCool(
        [&](const std::string& arg) -> bool
        {
            return Juggle(arg);
        });
}



根据我的理解,编译器会将std :: function对象的上述lambda代码。所以当回调被调用时,它将调用std :: function :: operator()成员,然后它将调用ClassB :: Juggle(),而不是直接调用ClassB :: Juggle()。除非我错误地看到在封面下发生了什么,这似乎是一个低效率。是否有更好的方法?

From what I understand, the compiler will make a std::function object out of the above lambda code. So when the callback gets invoked, it'll call the std::function::operator() member and then it'll invoke ClassB::Juggle() instead of invoking ClassB::Juggle() directly. Unless I'm mistaken about what happens under the covers, that all seems to be a little inefficient. Is there a better way?

推荐答案

只使用 std :: function 如果你真的需要多态性函数。

Only use std::function if you really need polymorphic functions. Otherwise make it a template.

要使成员函数适用于函数,请使用 std :: mem_fn code> bind 一个对象的第一个参数,结果函子可以作为你的回调。

To adapt a member function to a functor use std::mem_fn and then bind an object to the first argument, the resulting functor can serve as your callback.

范例:

#include <string>
#include <functional>

template<typename F>
class ClassA
{
public:
    ClassA(F f) : _cb(f) {}

private:
    F _cb;
};

class ClassB
{
public:
    ClassB() 
  : _obj(std::bind(&ClassB::Juggle, this, 
                   std::placeholders::_1)) 
  {}
  bool Juggle(const std::string& arg) {return true;}
private:
    ClassA<decltype(std::bind(
                      std::declval<bool (ClassB::*)(const std::string&)>()
                      , std::declval<ClassB*>()
                      , std::placeholders::_1
                      ) ) > _obj;
};

int main()
{
  ClassB b;
  return 0;
}

这样做是以可怕的丑陋为代价的。

This side-steps the cost of function at the cost of being horribly ugly.

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