通过使用互斥操作和原语来实现信号量 [英] Implementing semaphore by using mutex operations and primitives
问题描述
Semaphore通过使用互斥操作和原语只有
(他允许int被认为是原子的)。我下面的解决方案。
他不喜欢忙/等待部分 -
while(count> = size){}
- 并要求实现锁定,而使用更原始的类型和互斥体。我没有设法带来改进的解决方案。
任何想法如何做?
struct Semaphore {
int size;
atomic< int>计数;
mutex updateMutex;
Semaphore(int n):size(n){count.store(0); }
void aquire(){
while(1){
while(count> = size){}
updateMutex.lock
if(count> = size){
updateMutex.unlock();
continue;
}
++ count;
updateMutex.unlock();
break;
}
}
void release(){
updateMutex.lock();
if(count> 0){
--count;
} // else log err
updateMutex.unlock();
}
};
我相信发布函数在我的)应该告诉等待线程运行,而不是让下一个线程忙等待。
我没有在C ++中编程,但这样的东西可能是他们在想什么。线程支持通常包括从操作系统虽然...我因此不知道是否是一个原始。
伪代码:
Semaphore {
int n;
int size;
thread_queue waitQ; //线程等待信号量
mutex * m1;
};
void wait(){
m1.lock();
if(n> 0&& n< size){
n = n-1;
m1.unlock();
}
else {
waitQ.enqueue(current_thread); //将线程添加到队列
m1.unlock();
block_thread(); // block this thread
}
}
void signal(){
m1.lock();
if(waitQ!= EMPTY){
p = s.waitQ.dequeue(); // dequeue next thread waiting
m1.unlock();
wake_thread(p); //在队列中运行下一个线程
else {
n = n + 1;
m1.unlock();
}
}
Some time ago had an interview and was asked to implement
Semaphore by using mutex operations and primitives only
(he allowed int to be considered as atomic). I came with solution below.
He did not like busy/wait part -- while (count >= size) {}
-- and asked to implement locking instead by using more primitive
types and mutexes. I did not manage to come with improved solution.
Any ideas how it could be done?
struct Semaphore {
int size;
atomic<int> count;
mutex updateMutex;
Semaphore(int n) : size(n) { count.store(0); }
void aquire() {
while (1) {
while (count >= size) {}
updateMutex.lock();
if (count >= size) {
updateMutex.unlock();
continue;
}
++count;
updateMutex.unlock();
break;
}
}
void release() {
updateMutex.lock();
if (count > 0) {
--count;
} // else log err
updateMutex.unlock();
}
};
I believe that the release function (signal in mine) should tell the waiting thread to run instead of letting next thread busy-wait.
I haven't programmed in C++ before but something like this might be what they had in mind. The thread-support is usually included from the OS though... I'm therefore not sure if it is a primative.
pseudo code:
Semaphore{
int n;
int size;
thread_queue waitQ; //threads waiting for semaphore
mutex* m1;
};
void wait(){
m1.lock();
if(n > 0 && n < size){
n = n - 1;
m1.unlock();
}
else{
waitQ.enqueue(current_thread); //add thread to queue
m1.unlock();
block_thread(); //block this thread
}
}
void signal(){
m1.lock();
if(waitQ != EMPTY){
p = s.waitQ.dequeue(); //dequeue next thread waiting
m1.unlock();
wake_thread(p); //run next thread in queue
else{
n = n + 1;
m1.unlock();
}
}
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