像素坐标到3D线(opencv) [英] Pixel coordinates to 3D line (opencv)
问题描述
我有一个图像显示在屏幕上,通过cvInitUndistortMap& cvRemap(已经完成相机校准),并且用户点击图像中的特征。所以我有(u,v)像素坐标的特征,我也有内在矩阵和失真矩阵。
I have an image displayed on screen which is undistorted via cvInitUndistortMap & cvRemap (having done camera calibration), and the user clicks on a feature in the image. So I have the (u,v) pixel coordinates of the feature, and I also have the intrinsic matrix and the distortion matrix.
我要找的是用户点击的特征必须位于的相机/真实世界坐标中的3D线的方程。我已经有相机的图像平面和特征之间的垂直距离,因此我可以将它与上述方程组合,给出空间中特征的(X,Y,Z)坐标。
What I'm looking for is the equation of the 3D line in camera/real-world coordinates on which the feature the user clicked must lie. I already have the perpendicular distance between the camera's image plane and the feature, so I can combine that with the aforementioned equation to give me the (X,Y,Z) coordinate of the feature in space.
听起来很容易(反向内在矩阵或某事?),但我不能在任何地方找到一步一步的说明。 C ++或C#代码。
Sounds easy (inverse intrinsic matrix or something?) but I can't find step-by-step instructions anywhere. C++ or C# code preferred.
推荐答案
这是一个有点旧的问题,但仍然可能对某人有用。
所有行都通过点(0,0,0),因此:
This is a bit old question but still might be usefull for someone. All lines go through the point (0,0,0), so:
line.x0 = 0;
line.y0 = 0;
line.z0 = 0;
line.x0 = 0; line.y0 = 0; line.z0 = 0;
方向向量如下:
line.A =(u / fx) - (cx / fx) ;
line.B =(v / fy) - (cy / fy);
line.C = 1;
direction vector is as follows: line.A = (u/fx) - (cx/fx); line.B = (v/fy) - (cy/fy); line.C = 1;
cx,cy,fx,fy是来自相机矩阵的参数。
方程式在Learning OpenCv书中解释。
cx,cy,fx,fy are parameters from camera matrix. Equations are explained in "Learning OpenCv" book.
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