为什么我不能将函数中定义的函子传递给另一个函数? [英] Why I cannot pass a functor defined in a function to another function?

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问题描述

我发现函数可以用来模拟在这样的函数中定义一个函数。

  using namespace std; 
int main(int argc,char * argv [])
{
struct MYINC {
int operator()(int a){return a + 1; }
} myinc;
vector< int> vec;
for(int i = 0; i <10; i ++)vec.push_back(myinc(i));
return 0;
}

但是如果我将它传递给外部函数,如 std :: transform 就像下面的例子,我有一个编译错误,说:错误:没有匹配的函数调用'transform(std :: vector< int> :: iterator,std: :vector< int> :: iterator,std :: vector< int> :: iterator,main(int,char **):: MYINC&)'

  using namespace std; 
int main(int argc,char * argv [])
{
struct MYINC {
int operator()(int a){return a + 1; }
} myinc;
vector< int> vec;
for(int i = 0; i <10; i ++)vec.push_back(i);
transform(vec.begin(),vec.end(),vec.begin(),myinc);
return 0;
}

所以我把定义放在 main

  using namespace std; 
struct MYINC {
int operator()(int a){return a + 1; }
} myinc;
int main(int argc,char * argv [])
{
vector< int> vec;
for(int i = 0; i <10; i ++)vec.push_back(i);
transform(vec.begin(),vec.end(),vec.begin(),myinc);
return 0;
}


解决方案

4.8.2,它是一个C ++ 11编译器。



然而,C ++ 03编译器会阻碍用本地类型实例化模板,因为它不是在C ++ 03中支持。



一个解决方案,如果这是问题的根本原因,那么就是使用更新的编译器版本或其他编译器。 / p>

另一个解决方案是利用它,即使在C ++ 03中,您也可以通过使用一个静态成员函数的本地类(在C ++ 11中,你也可以通过使用lambda表达式)。



但是,除了处理这样的问题,函子相对于真实函数的一般性能优点,即具有类的对象而不仅仅是函数指针,并且相关 operator()作为 inline ,编译器可以优化得更好,因为它知道函数的实现。


I found the functor can be used to simulate defining a function within a function like this

using namespace std;
int main(int argc, char* argv[])
{
    struct MYINC {
        int operator()(int a) { return a+1; }
    } myinc;
    vector<int> vec;
    for (int i = 0; i < 10; i++) vec.push_back(myinc(i));
    return 0;
}

But If I passed it to an outside function, such as std::transform like the following example, I've got a compiling error saying error: no matching function for call to ‘transform(std::vector<int>::iterator, std::vector<int>::iterator, std::vector<int>::iterator, main(int, char**)::MYINC&)’

using namespace std;
int main(int argc, char* argv[])
{
    struct MYINC{
        int operator()(int a) { return a+1; }
    } myinc;
    vector<int> vec;
    for (int i = 0; i < 10; i++) vec.push_back(i);
    transform(vec.begin(), vec.end(), vec.begin(), myinc);
    return 0;
}

So I put the definition outside the main function and all is OK now.

using namespace std;
struct MYINC{
    int operator()(int a) { return a+1; }
} myinc;
int main(int argc, char* argv[])
{
    vector<int> vec;
    for (int i = 0; i < 10; i++) vec.push_back(i);
    transform(vec.begin(), vec.end(), vec.begin(), myinc);
    return 0;
}

解决方案

Both versions compile fine with g++ 4.8.2, which is a C++11 compiler.

A C++03 compiler would however balk at instantiating a template with a local type, since that was not supported in C++03.

One solution, if that is indeed the root cause of the problem, is then to use a more recent compiler version or other compiler.

Another solution is to leverage that even in C++03 you can define a "real" function locally, by making it a static member function of a local class (in C++11 you can also do that by using a lambda expression).

However, except for dealing with such a problem, the functor has a general performance advantage over the "real" function, namely that with an object of a class instead of just a function pointer, and with the relevant operator() as inline, the compiler can optimize much better, because it knows the function implementation.

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