正确的方式继承从一个虚拟类与非虚拟父 [英] Correct way to inherit from a virtual class with non-virtual parent

查看:171
本文介绍了正确的方式继承从一个虚拟类与非虚拟父的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我写了这个测试代码,使用三种类型: struct One 是一个没有虚拟成员的普通类型, struct Two:One 有一个纯虚函数和一个虚析构函数, struct Three:Two implements 两个

I've written this test code that uses three types: struct One is a normal type with no virtual members, struct Two : One has a pure virtual function and a virtual destructor, and struct Three : Two implements Two's interface.

#include <iostream>

struct One
{
    ~One() {
        std::cout << "~One()\n";
    }
};

struct Two : One
{
    virtual ~Two() {
        std::cout << "~Two()\n";
    }

    virtual void test() = 0;
};

struct Three : Two
{
    virtual ~Three() {
        std::cout << "~Three()\n";
    }

    virtual void test() {
        std::cout << "Three::test()\n";
    }
};

int main()
{
    Two* two = new Three;
    two->test();

    One* one = two;
    delete one;
}

不出所料,输出为


Three :: test()

〜One()

Three::test()
~One()

有没有办法解决这个问题,而不是使每个析构函数虚拟?或者应该程序员只是小心不要遇到这种情况?我发现很奇怪,编译这个时没有警告。

Is there any way to fix this other than making every destructor virtual? Or should programmers just be careful not to run into this situation? I find it odd that there's no warning when compiling this.

推荐答案

唯一的修复不是通过指向 c $ c>。

The only "fix" is not to delete the objects through a pointer to One.

如果这是一个常见的问题,或者不是,这取决于你的类是如何使用的。例如,标准库包含没有虚拟析构函数的 unary_function 结构,但我们几乎看不到这样的误用。

If this is a frequent problem, or not, depends on how your classes are used. For example, the standard library contains structs like unary_function without a virtual destructor, but we hardly ever see it misused like this.

这篇关于正确的方式继承从一个虚拟类与非虚拟父的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆