将指针转换为参考,成本高昂? [英] Converting a Pointer to Reference, Costly?
问题描述
如果我有一个指向一个对象的指针,让我们说 Object * ptr;
,我想传递给一个方法 void foo(Object& obj)
我明白我需要写:
foo(* ptr);
但是为什么dereference ptr
?只是把它传递 foo(ptr);
不是有意义的吗?我担心 * ptr
可能会对原始对象进行复制,或者至少不要将其传递给 foo
要处理的地址。
任何人都可以为我清除这个地址吗?传递 * ptr
一个潜在的瓶颈,对于代码,希望这行动的速度就像函数 void foo(Object * obj) ;
并通过 foo(ptr)
?
是否通过 * ptr
是否进行复制取决于被调用的函数是否期望一个 Object
对象&
。
在前一种情况下,将创建一个副本。在后一种情况下(即您的情况),将会进行无复制。
Possible Duplicate:
How expensive is it to dereference a pointer in C++?
If I've got a pointer to an object, let's say Object *ptr;
, and I want to pass that to a method of the form void foo(Object& obj)
I understand that I need to write:
foo(*ptr);
But why dereference ptr
? Wouldn't it make sense to just pass it foo(ptr);
? I'm worried *ptr
might be making a copy of the original object, or at the least not merely passing to foo
the address to work with.
Can anyone clear this up for me? Is passing *ptr
a potential bottleneck, for code that expects this to behave just as fast as if the function had been void foo(Object *obj);
and called via foo(ptr)
?
Whether passing *ptr
does make a copy or not depends on whether the called function expects an Object
or an Object &
.
In the former case, a copy would be made. In the latter case (i.e., your case), no copy would be made.
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