快速梯形到矩形视频 [英] Fast Trapezoid to Rectangle for Video

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问题描述

我想将一个梯形区域转换成一个矩形。
示例图片(不完美的梯形,但你得到的想法):

I want to transform a trapezoid area into a rectangle. Example Picture (not perfectly trapezoid, but you get the idea):


到这里:

to this:

我已经可以标记梯形区域的角,并使用 getPerspectiveTransform 计算 warpPerspective 来转换图像。

I already can mark the corners of the trapezoid area and use getPerspectiveTransform to calculate the correct Matrix for warpPerspective to transform the image.

不幸的是,这种转换真的很慢。在720p网络摄像机流的约80%的面积上使用它导致〜5fps的下降。我怀疑这可能是因为warpPerspective允许更多的变换比我需要。

Unfortunately this transformation is really slow. Using it on ~80% of the area of a 720p webcam stream results in a drop to ~5fps. I suspect this might be because warpPerspective allows more transformation than i need.

有一个更快的方法将图像从梯形变换到矩形? (最好使用OpenCV)

Is there a faster way to transform an image from a trapezoid to a rectangle? (preferably using OpenCV)

详情:

  • warpAffine can be used to make affine transformations. It is faster than warpPerspective, but (if i got it correctly) you can only change the angle of a Parallelogramm.
  • Somewhat related but without an answer: Trapezoid to Rectangle

A最低工作示例(不完全工作)基于AldurDisciple使用我的帖子中的第一张图片的答案。

A Minimum Working Example (not fully working) based on the answer of AldurDisciple using the first picture in my post.

#include <opencv2/core/core.hpp>  
#include <opencv2/highgui/highgui.hpp>
#include "opencv2/opencv.hpp"
using namespace cv;
int main() {

    //Mat img = imread("EQ9in.png");
    Mat img = imread("C:\\ss819729\\Aufnahmen\\arbeiten\\EQ9in.png");
    int height = img.rows;
    int width = img.cols;

    vector<Point2f> corners_rectangle, corners_trapezoid;

    corners_rectangle.push_back(Point2f(0, 0));
    corners_rectangle.push_back(Point2f(img.cols, 0));
    corners_rectangle.push_back(Point2f(img.cols, img.rows));
    corners_rectangle.push_back(Point2f(0, img.rows));

    corners_trapezoid.push_back(Point2f(35, 6));
    corners_trapezoid.push_back(Point2f(419, 55));
    corners_trapezoid.push_back(Point2f(404, 44));
    corners_trapezoid.push_back(Point2f(10, 477));

    Mat_<float> H_rectangle_to_trapezoid = cv::getPerspectiveTransform(corners_rectangle, corners_trapezoid);

    cv::Mat_<float> mapx_32f(height, width), mapy_32f(height, width);
    for(int y = 0; y<height; ++y) {
        float *buff_mapx = ((float*) mapx_32f.data)+y*width;
        float *buff_mapy = ((float*) mapy_32f.data)+y*width;
        for(int x = 0; x<width; ++x) {
            cv::Mat_<float> pt(3, 1);
            pt(0) = x;
            pt(1) = y;
            pt(2) = 1;
            pt = H_rectangle_to_trapezoid*pt;
            pt /= pt(2);
            buff_mapx[x] = pt(0);
            buff_mapy[x] = pt(1);
        }
    }
    cv::Mat map1_16u, map2_16u;
    cv::convertMaps(mapx_32f, mapy_32f, map1_16u, map2_16u, CV_16SC2);

    cv::Mat img_rectified;
    cv::remap(img, img_rectified, map1_16u, map2_16u, cv::INTER_LINEAR);

    namedWindow("Rectangle Image", CV_WINDOW_AUTOSIZE);
    while(waitKey(1)!='q') {
        cv::remap(img, img_rectified, map1_16u, map2_16u, cv::INTER_LINEAR);
        imshow("Rectangle Image", img_rectified);
    }
    return 1;
}


推荐答案

,使用函数 remap warpPerspective ://docs.opencv.org/modules/imgproc/doc/geometric_transformations.html?highlight = remap#remaprel =nofollow>文档链接)。这个函数可以使用如下。

If the warping transformation is constant, there is a much faster way than using warpPerspective at each frame, using function remap (documentation link). This function can be used as follows.

首先,在程序开始时,计算包含(x,y) 源图像中每个像素的坐标:

First, at the begining of your program, compute the transformation maps, containing the (x,y) coordinates in source image for each pixel of the source image:

cv::Mat_<float> corners_rectangle, corners_trapezoid;
// TODO: fill corners_rectangle and corners_trapezoid
cv::Mat_<float> H_rectangle_to_trapezoid = cv::getPerspectiveTransform(corners_rectangle, corners_trapezoid);
cv::Mat_<float> mapx_32f(height,width), mapy_32f(height,width);
for(int y=0; y<height; ++y)
{
    float *buff_mapx=((float*)mapx_32f.data)+y*width;
    float *buff_mapy=((float*)mapy_32f.data)+y*width;
    for(int x=0; x<width; ++x)
    {
        cv::Mat_<float> pt(3,1);
        pt(0) = x;
        pt(1) = y;
        pt(2) = 1;
        pt = H_rectangle_to_trapezoid*pt;
        pt /= pt(2);
        buff_mapx[x] = pt(0);
        buff_mapy[x] = pt(1);
    }
}
cv::Mat map1_16u,map2_16u;
cv::convertMaps(mapx_32f,mapy_32f,map1_16u,map2_16u,CV_16SC2);
// Keep map1_16u & map2_16u, discard the rest

然后在每一帧,你只需要使用 remap 函数:

Then at each frame, you only need to do the interpolation using the remap function:

cv::Mat img_rectified;
cv::remap(img_src, img_rectified, map1_16u, map2_16u, cv::INTER_LINEAR);

由于坐标变换的计算是离线完成的,所以比使用 warpPerspective

Since the computation of the coordinate transformation is done offline, this is much faster than using warpPerspective repeatedly.

这篇关于快速梯形到矩形视频的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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