我的浮动操作有问题 [英] something wrong with my float operation
问题描述
我必须缺少某些东西,这有什么问题吗?
i must be missing something, whats wrong with this?
float controlFrameRate = 1/60;
它应该是分配一些像0.0166666667,但它出来0.00000等是视觉工作室只是躺在我?
It should be assigning something like 0.0166666667 but its coming out 0.00000 etc. is visual studio just lying to me?
推荐答案
这是因为 1/60
是0,因为整数除法截断。这是用来初始化浮动,给出 0。
你可以通过使RHS表达式浮动在第一位来修复它:
That is because 1/60
is an integer, which is 0 because integer division truncates. This is used to initialize the float, giving 0.
You can fix it by making the RHS expression a float in the first place:
float controlFrameRate = 1.0f/60;
float controlFrameRate = 1/60.0f;
在C ++中, 1
42
等是 int
, 1.0
, 3.1416
是 double
, f
1.0f 使文字a float
。请注意,在上面的示例中可以省略 f
。然而,如果double的值超出浮点范围,则将double赋给浮点可能会有问题。
In C++, literals such as 1
, 42
etc. are int
, 1.0
, 3.1416
are double
, and the f
in 1.0f
makes the literal a float
. Note that the f
could have been omitted in the examples above. However, assigning a double to a float could be problematic if the double's value goes beyond the range of a float.
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