C ++单例与私有构造函数 [英] C++ singleton with private constructor
问题描述
我需要单一的应用程序生命周期,保证创建/销毁和静态访问它。
#include< iostream> ;
#include< cstdlib>
#define DISALLOW_COPY_AND_ASSIGN(TypeName)\
TypeName(const TypeName&); \
void operator =(const TypeName&)
#define M()C :: sM()
#define M2()C :: sM2
$ b using namespace std;
class C {
private:
static C * s;
〜C(){cout< 〜C()< endl; }
static C * instance(){
if(s == NULL){s = new C(); }
cout<< instance()=< s<< endl;返回s;
}
static void cleanUp(){delete s; }
void m(){cout<< m()< endl; }
void m2(){cout<< m2()< endl; }
DISALLOW_COPY_AND_ASSIGN(C);
public:
C(){
cout<< C()< endl; if(s == NULL){
s = this; atexit(& cleanUp);
cout<< cleanUp is installed< endl;
} else {
cout<< cleanUp未安装< endl;
}
}
void * operator new(size_t sz){
void * p = NULL; if(s == NULL){p = new char [sz]; } else {p = s; }
cout<< new(<< sz<<)=< p < endl;
return p;
}
void operator delete(void * p,size_t sz){
cout< delete(<< sz<<,<< p<<)< endl;
if(p)delete [] static_cast< char *>(p); s = NULL;
}
void static sM(){cout<< sM()< endl; instance() - > m(); }
void static sM2(){cout< sM2()< endl; instance() - > m2(); }
};
C * C :: s = NULL;
int main(){
M();
M2();
C * p1 = new C();
C * p2 = new C();
}
但我不知道如何摆脱g ++警告: p>
test.cpp:在静态成员函数'static void C :: operator delete(void *,size_t)':
test.cpp:22:warning:删除'void *'未定义
of void *,析构函数开始在无限循环中调用自身。任何人都可以帮助我获得干净的代码,没有警告?
要删除的类型是 char * $ c $
void operator delete(void * p,size_t sz){
cout< delete(<< sz<<,<< p<<)< endl;
if(p)delete(char *)p;
}
您的新版本中有一个错误:新的char [10]和新的char(10)之间的区别
也许应该是:
p = new char [sz];
,然后
code> delete [](char *)p;
----编辑:
纯粹主义的删除,牺牲人们学习的清晰度; P:
delete [] static_cast< char *>(p);
(*我真的很感激关于演员表的注意事项)
I need singleton with a application lifetime, guaranteed creation/destruction and static access to it.
#include <iostream>
#include <cstdlib>
#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
TypeName(const TypeName&); \
void operator=(const TypeName&)
#define M() C::sM()
#define M2() C::sM2()
using namespace std;
class C {
private:
static C* s;
~C() { cout << "~C()" << endl; }
static C* instance() {
if (s==NULL) { s=new C(); }
cout << "instance()=" << s << endl; return s;
}
static void cleanUp() { delete s; }
void m() { cout << "m()" << endl; }
void m2() { cout << "m2()" << endl; }
DISALLOW_COPY_AND_ASSIGN(C);
public:
C() {
cout << "C()" << endl; if (s==NULL) {
s=this; atexit(&cleanUp);
cout << "cleanUp is installed" << endl;
} else {
cout << "cleanUp is not installed" << endl;
}
}
void* operator new(size_t sz) {
void* p=NULL; if (s==NULL) { p=new char[sz]; } else { p=s; }
cout << "new(" << sz << ")=" << p << endl;
return p;
}
void operator delete(void* p, size_t sz) {
cout << "delete(" << sz << "," << p << ")" << endl;
if (p) delete[] static_cast<char*>(p); s=NULL;
}
void static sM() { cout << "sM()" << endl; instance()->m(); }
void static sM2() { cout << "sM2()" << endl; instance()->m2(); }
};
C* C::s = NULL;
int main() {
M();
M2();
C* p1 = new C();
C* p2 = new C();
}
But I don't know how to get rid of g++ warning:
test.cpp: In static member function 'static void C::operator delete(void*, size_t)':
test.cpp:22: warning: deleting 'void*' is undefined
If I write C* instead of void*, destructor start calling itself in infinite loop. Can anybody help me to get clean code without warnings? C++98 of course.
The type to delete is char*
:
void operator delete(void* p, size_t sz) {
cout << "delete(" << sz << "," << p << ")" << endl;
if (p) delete (char*) p;
}
There is a bug in your new: What's the difference between new char[10] and new char(10)
Maybe should be:
p=new char[sz];
and then
delete[] (char*)p ;
---- edited:
The delete for purists, sacrificing clarity to people learning ;P :
delete[] static_cast<char*>(p) ;
(*actually I appreciate the note about the cast)
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