c ++ unordered_multimap insert hash [英] c++ unordered_multimap insert hash

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问题描述

我在这里疯了。我有搜索google找到1单一体面的例子,人们使用unordered_map与枚举类和散列函数没有任何运气。



我试图做以下事情:



面向枚举类 是我的精灵正在查看的方向。



枚举类Action 是我的sprite正在做的动作。



动画 是一个类,用于保存不同的动画,我稍后调用。



像这样:



map



地图中可以有超过1个FACING键,



例如:

  map< ; LEFT,pair< ATTACK,attackAnimation> 
map< LEFT,pair< IDLE,idleAnimation>
map< LEFTUP,pair< IDLE,idleAnimation>

这是一个简化的一切

  #include< iostream> 
#include< unordered_map>
#include< string>
#include< memory>

template< typename T>
struct Hash
{
typedef typename std :: underlying_type< T> :: type underlyingType;
typedef typename std :: hash< underlyingType> :: result_type resultType;
resultType operator()(const T& arg)const
{
std :: hash< underlyingType>哈希尔
return hasher(static_cast< underlyingType>(arg));
}
};

class动画
{
private:
std :: string str;

public:
动画(std :: string _string)
{
this-> str = _string;
}

std :: string& GetString()
{
return this-> str;
}
};

class Bullshit
{
public:
enum class Action
{
Attack,
Move
};

枚举类面向
{
右,
上,

};

Bullshit()
{

}

std :: unordered_multimap< Bullshit :: Facing,std :: pair& :Action,std :: unique_ptr< Animation>>,Hash< Bullshit :: Facing>>& GetlistAnimation()
{
return this-> listAnimation;
}

private:
std :: unordered_multimap< Bullshit :: Facing,std :: pair< Bullshit :: Action,std :: unique_ptr< Animation>>,Hash< ; Bullshit :: Facing>> listAnimation;
};


int main()
{
Bullshit bull;
auto myList = bull.GetlistAnimation();

std :: unique_ptr< Animation> anim(new Animation(test));
myList.insert(std :: make_pair(Bullshit :: Facing :: Up,std :: make_pair(Bullshit :: Action :: Attack,std :: move(anim))));

std :: cin.get();
return 0;
}

错误代码:



< blockquote>

 错误C2248:'std :: unique_ptr< _Ty> :: unique_ptr':无法访问在'std :: unique_ptr< _Ty& 
1> with
1> [
1> _Ty = Animation
1> ]
1> c:\program files(x86)\microsoft visual studio 11.0 \vc\include\ memory(1447):参见声明'std :: unique_ptr< _Ty> :: unique_ptr'
1& with
1> [
1> _Ty = Animation
1> ]
1>该诊断发生在编译器生成的函数'std :: pair< _Ty1,_Ty2> :: pair(const std :: pair< _Ty1,_Ty2>&)'
1& with
1> [
1> _Ty1 = Bullshit :: Action,
1> _Ty2 = std :: unique_ptr< Animation>
1> ]



解决方案

/ p>

  auto myList = bull.GetlistAnimation(); 

推导出 myList 的类型为 std :: unordered_map< .....> ,也就是说,它不是参考。并且无法创建副本,因为地图包含 unique_ptr 。你的意思是

  auto& myList = bull.GetlistAnimation(); 

或在C ++ 14中,

  decltype(auto)myList = bull.GetlistAnimation(); 


I'm going crazy over here. I have search google to find 1 single decent example where people use a unordered_map together with enum class and a hash function without any luck. Those i manage to find always end up saying "use map instead".

I'm trying to do the following:

Enum class facing is the direction my sprite is looking at.

Enum class Action is the action my sprite is doing.

Animation is a class that holds different animations which i will call later.

The container should look like this:

map

There can be more than 1 FACING in the map as key and there can be more than one ACTION in the pair.

Example:

map<LEFT, pair<ATTACK, attackAnimation>
map<LEFT, pair<IDLE, idleAnimation>
map<LEFTUP, pair<IDLE, idleAnimation>

This is an simplified everything

#include <iostream>
#include <unordered_map>
#include <string>
#include <memory>

template <typename T>
struct Hash
{
    typedef typename std::underlying_type<T>::type underlyingType;
    typedef typename std::hash<underlyingType>::result_type resultType;
    resultType operator()(const T& arg) const
    {
        std::hash<underlyingType> hasher;
        return hasher(static_cast<underlyingType>(arg));
    }
};

class Animation
{
private:
    std::string str;

public:
    Animation(std::string _string)
    {
        this->str = _string;
    }

    std::string& GetString()
    {
        return this->str;
    }
};

class Bullshit
{
public:
    enum class Action
    {
        Attack,
        Move
    };

    enum class Facing
    {
        Right,
        Up,
        Left
    };

    Bullshit()
    {

    }

    std::unordered_multimap<Bullshit::Facing, std::pair<Bullshit::Action, std::unique_ptr<Animation>>,Hash<Bullshit::Facing>>& GetlistAnimation()
    {
        return this->listAnimation;
    }

private:
    std::unordered_multimap<Bullshit::Facing, std::pair<Bullshit::Action, std::unique_ptr<Animation>>,Hash<Bullshit::Facing>> listAnimation;
};


int main()
{
    Bullshit bull;
    auto myList = bull.GetlistAnimation();

    std::unique_ptr<Animation> anim(new Animation("test"));
    myList.insert(std::make_pair(Bullshit::Facing::Up, std::make_pair(Bullshit::Action::Attack, std::move(anim))));

    std::cin.get();
    return 0;
}

Error code:

error C2248: 'std::unique_ptr<_Ty>::unique_ptr' : cannot access private member declared in class 'std::unique_ptr<_Ty>'
1>          with
1>          [
1>              _Ty=Animation
1>          ]
1>          c:\program files (x86)\microsoft visual studio 11.0\vc\include\memory(1447) : see declaration of 'std::unique_ptr<_Ty>::unique_ptr'
1>          with
1>          [
1>              _Ty=Animation
1>          ]
1>          This diagnostic occurred in the compiler generated function 'std::pair<_Ty1,_Ty2>::pair(const std::pair<_Ty1,_Ty2> &)'
1>          with
1>          [
1>              _Ty1=Bullshit::Action,
1>              _Ty2=std::unique_ptr<Animation>
1>          ]

解决方案

Here

auto myList = bull.GetlistAnimation();

the type deduced for myList is std::unordered_map<.....>, that is, it's not a reference. And the copy can't be created because the map contains unique_ptrs. What you meant is

auto& myList = bull.GetlistAnimation();

or in C++14,

decltype(auto) myList = bull.GetlistAnimation();

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