为什么没有对象被推送到这个向量(当它是一个结构的成员)? [英] Why aren't objects being pushed to this vector (when it's a member of a struct)?
问题描述
我有以下代码,它通过 menuoptions
的数组循环,并在每次迭代时创建一个 ScaledRect
对象并将其推送到向量。这个向量是一个结构的成员。
我已经验证ScaledRect是用正确的值创建的,但是当我打印回 regions
向量(在第二个循环中),循环永远不会终止,值是垃圾。
class ScaledRect:public Rect
{
public:
ScaledRect y1,int x2,int y2);
};
ScaledRect :: ScaledRect(int x1,int y1,int x2,int y2):
_x1(x1),_y1(y1),_x2(x2),_y2(y2){}
// ScaledRect没有复制构造函数,但Rect does
Rect :: Rect(const Rect& rect)
{
x1 = rect.x1; y1 = rect.y1; x2 = rect.x2; y2 = rect.y2; BClean = KD_FALSE;
}
typedef struct
{
std :: vector< ScaledRect>区域;
} interface;
void PushRegions(interface * myself)
{
int i = 0;
while(menuoptions [i] .callback!= -1)
{
ScaledRect s =
ScaledRect(menuoptions [i] .x1,
menuoptions [i] .y1,
menuoptions [i] .x2,
menuoptions [i] .y2);
myself-> regions.push_back(s);
i ++;
}
std :: vector< ScaledRect> :: iterator iter = myself-> regions.begin();
std :: vector< ScaledRect> :: iterator done = myself-> regions.end();
while(iter!= done)
{
iter-> Dump();
iter ++;
}
}
EDIT
请注意 - 刚刚编辑 - 创建接口
的内存,并且实际上将 theinterface
的地址传递到此函数。 (但是,我已经简化了这两行代码 - 实际发生的是 PushRegions
通过ptr调用一个函数,在一个新分配的内存中,一个 interface
)。
我无法将所有代码都张贴在这里,
Func pfunc = GetPFuncForInterfaceObj();
size_t numbytes = GetSizeForInterfaceObj();
char memory = new char [numbytes];
pfunc(memory);
当我将 这是完全错误的: 即使我们修复: 您的对象从未构建过,因此向量处于垃圾状态。 (使用对象导致未定义的行为。) 否, 现在您正在使用有效的对象。 我假设有一个很好的理由使用指针,更不用说手动构造的对象。也就是说,你的代码太多了。它既管理资源,使用一个;选择一个或另一个。 这是: 更清洁: 并且它将被释放无论什么。 (你的代码不会面对例外,没有凌乱的try-catch块和其他废话。)再次,更好的是不首先有这种分配。 I have the following code, which loops through an array of I have verified that the ScaledRect is created with the correct values, yet when I print back the contents of the EDIT
Please note - I've just edited - the memory for I can't post all of the code here - but minimally its: When I push the This is utterly wrong: Even if we "fix" it: Your object has never been constructed, so the vector is in a garbage state. (Using the object leads to undefined behavior.) No, Now you're using a valid object. I'll assume there's a good reason for using pointers at all, let alone a manually constructed object. That said, your code does too much. It both manages a resource, and uses one; pick one or the other. That is: Much cleaner: And it will be released no matter what. (Your code wouldn't in the face of exceptions, without messy try-catch blocks and other nonsense.) Again, preferable is to not have this kind of allocation in the first place. 这篇关于为什么没有对象被推送到这个向量(当它是一个结构的成员)?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋! pfunc
c> PushRegions 和内存
最终作为接口传递。
ScaledRect
对象推送到顶部声明的向量
PushRegions()
起作用。
size_t numbytes = GetSizeForInterfaceObj();
char memory = new char [numbytes];
pfunc(memory);
size_t numbytes = GetSizeForInterfaceObj();
char * memory = new char [numbytes]; // note pointer
pfunc((interface *)memory); // and cast
interface
可能没有明确的构造函数定义,但有一个隐式构造函数,它有一个原因。它需要构建成员。您可以使用placement new(通过包含< new>
)将对象放置在内存位置来构造对象:
size_t numbytes = GetSizeForInterfaceObj();
char * memory = new char [numbytes]; // note pointer
pfunc(new(memory)interface); // and CREATE
struct interface_obj
{
interface_obj():
mMemory(GetSizeForInterfaceObj()),
mInterface(new(& mMemory [0])interface)
{}
〜interface_obj()
{
mInterface->〜interface(); // destruct
}
interface * get()const
{
return mInterface;
}
private:
// noncopyable现在,容易添加
interface_obj(const interface_obj&);
interface_obj& operator =(const interface_obj&);
//再次,使用向量我们使用一个资源(动态缓冲区),
//不管理一个。
std :: vector< char>记忆
interface * mInterface;
};
interface_obj obj;
pfunc(obj.get());
menuoptions
and on each iteration, creates a ScaledRect
object and pushes it to a vector. This vector is a member of a struct.regions
vector ( in the second loop ), the loop never terminates and the values are garbage. class ScaledRect : public Rect
{
public:
ScaledRect(int x1, int y1, int x2, int y2);
};
ScaledRect::ScaledRect(int x1, int y1, int x2, int y2):
_x1(x1), _y1(y1), _x2(x2), _y2(y2){}
// ScaledRect doesn't have copy constructor, but Rect does
Rect::Rect( const Rect &rect)
{
x1=rect.x1; y1=rect.y1; x2=rect.x2; y2=rect.y2; bClean=KD_FALSE;
}
typedef struct
{
std::vector<ScaledRect> regions;
}interface;
void PushRegions( interface * myself )
{
int i = 0;
while(menuoptions[i].callback != -1 )
{
ScaledRect s =
ScaledRect(menuoptions[i].x1,
menuoptions[i].y1,
menuoptions[i].x2,
menuoptions[i].y2);
myself->regions.push_back( s );
i++;
}
std::vector<ScaledRect>::iterator iter = myself->regions.begin();
std::vector<ScaledRect>::iterator done = myself->regions.end();
while(iter != done)
{
iter->Dump();
iter++;
}
}
theinterface
is created and I do actually pass in the address of theinterface
to this function. (However, I have simplified those two lines here - what actually happens is that PushRegions
gets called via a ptr to a function, on a piece of newly allocated memory the size of an interface
).Func pfunc = GetPFuncForInterfaceObj();
size_t numbytes = GetSizeForInterfaceObj();
char memory = new char[numbytes];
pfunc(memory);
pfunc
ends up being PushRegions
and memory
ends up being passed as an interface
.ScaledRect
object to a vector
declared at the top of PushRegions()
it works. Has anyone got any ideas why?size_t numbytes = GetSizeForInterfaceObj();
char memory = new char[numbytes];
pfunc(memory);
size_t numbytes = GetSizeForInterfaceObj();
char* memory = new char[numbytes]; // note pointer
pfunc((interface*)memory); // and cast
interface
may not have a constructor explicitly defined, but there is an implicit constructor, and it's there for a reason. It needs to construct the members. You can use "placement new" (by including <new>
) to construct an object by placing it at a memory location:size_t numbytes = GetSizeForInterfaceObj();
char* memory = new char[numbytes]; // note pointer
pfunc(new (memory) interface); // and CREATE
struct interface_obj
{
interface_obj() :
mMemory(GetSizeForInterfaceObj()),
mInterface(new (&mMemory[0]) interface)
{}
~interface_obj()
{
mInterface->~interface(); // destruct
}
interface* get() const
{
return mInterface;
}
private:
// noncopyable for now, easy to add
interface_obj(const interface_obj&);
interface_obj& operator=(const interface_obj&);
// again, with the vector we use a resource (dynamic buffer),
// not manage one.
std::vector<char> mMemory;
interface* mInterface;
};
interface_obj obj;
pfunc(obj.get());