默认情况下禁用多个画布上的imageSmoothingEnabled [英] disabling imageSmoothingEnabled by default on multiple canvases

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本文介绍了默认情况下禁用多个画布上的imageSmoothingEnabled的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在创建一个基于浏览器的游戏,使用分层的画布和精灵图片,并且出于视觉和性能的原因,我想默认禁用imageSmoothingEnabled。这是我的理解,imageSmoothingEnabled不是在所有浏览器都可用,但有供应商前缀版本。我试图找到一个优雅的方式来禁用此属性默认情况下,所有的画布(尽可能多的浏览器)。到目前为止,这是我的方法:

I'm creating a browser-based game that uses layered canvases and sprite images, and for visual and performance reasons I would like to disable imageSmoothingEnabled by default. It's my understanding that imageSmoothingEnabled isn't available in all browsers, but there are vendor-prefixed versions. I am trying to find an elegant way to disable this attribute by default across all my canvases (in as many browsers as possible). So far, this is my method:

context1.imageSmoothingEnabled = false;
context1.mozImageSmoothingEnabled = false;
context1.oImageSmoothingEnabled = false;
context1.webkitImageSmoothingEnabled = false;

context2.imageSmoothingEnabled = false;
context2.mozImageSmoothingEnabled = false;
context2.oImageSmoothingEnabled = false;
context2.webkitImageSmoothingEnabled = false;

context3.imageSmoothingEnabled = false;
context3.mozImageSmoothingEnabled = false;
context3.oImageSmoothingEnabled = false;
context3.webkitImageSmoothingEnabled = false;
//etc...

有更优雅的方法吗?在实际创建每个画布上下文之前,是否可能将上下文的API更改为默认值?

Is there a more elegant approach? Is it perhaps possible to change the context's API to default to false, before actually creating each canvas context?

推荐答案

一个更清洁的方法:由于你将总是通过使用 getContext('2d')在画布上获得上下文,您可以注入 getContext ,所以它做任何设置你的喜欢在返回上下文之前。

Yes, you have a cleaner approach : since you will always get a context by using getContext('2d') on a canvas, you can inject getContext, so that it does any setup of your like before returning the context.

下面的代码成功地将所有上下文的平滑设置为false:

The following piece of code successfully sets the smoothing to false for all your contexts :

相当明显,在任何调用getContext之前运行)。

(it should, quite obviously, be run before any call to getContext).

// save old getContext
var oldgetContext = HTMLCanvasElement.prototype.getContext ;

// get a context, set it to smoothed if it was a 2d context, and return it.
function getSmoothContext(contextType) {
  var resCtx = oldgetContext.apply(this, arguments);
  if (contextType == '2d') {
   setToFalse(resCtx, 'imageSmoothingEnabled');
   setToFalse(resCtx, 'mozImageSmoothingEnabled');
   setToFalse(resCtx, 'oImageSmoothingEnabled');
   setToFalse(resCtx, 'webkitImageSmoothingEnabled');  
  }
  return resCtx ;  
}

function setToFalse(obj, prop) { if ( obj[prop] !== undefined ) obj[prop] = false; }

// inject new smoothed getContext
HTMLCanvasElement.prototype.getContext = getSmoothContext ;

Rq,你可以在你的getContext中做任何事情。我使用它来复制画布的宽度,上下文上的高度,让他们手边没有DOM访问,等等。

Rq that you can do anything in 'your' getContext. I use it to copy canvas's width, height on the context to have them at hand with no DOM access, among other things.

这篇关于默认情况下禁用多个画布上的imageSmoothingEnabled的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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